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Sethu7688
2021-04-12
Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon
抱歉,原内容已删除
Sethu7688
2021-03-24
I play 👍😂
Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯季度利润跃升175%,超出预期</blockquote>
Sethu7688
2021-01-28
Guys does Tiger broker allow US pre market trading from Singapore ?
今年以来美国公司股票空头头寸预计损失708.7亿美元
去老虎APP查看更多动态
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allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","listText":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","text":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/342222844","repostId":"2126413705","repostType":2,"isVote":1,"tweetType":1,"viewCount":3272,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351188855,"gmtCreate":1616575212577,"gmtModify":1634525130290,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3573725869973363","idStr":"3573725869973363"},"themes":[],"title":"","htmlText":"I play 👍😂","listText":"I play 👍😂","text":"I play 👍😂","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":4,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/351188855","repostId":"1169203899","repostType":4,"repost":{"id":"1169203899","kind":"news","weMediaInfo":{"introduction":"Providing stock market headlines, business news, financials and earnings ","home_visible":1,"media_name":"Tiger Newspress","id":"1079075236","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1616575138,"share":"https://www.laohunote.com/m/news/1169203899?lang=zh_CN&edition=full","pubTime":"2021-03-24 16:38","market":"hk","language":"en","title":"Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯季度利润跃升175%,超出预期</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=1169203899","media":"Tiger Newspress","summary":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating ","content":"<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p><blockquote>中国游戏和社交媒体巨头腾讯控股控股有限公司周三公布,季度利润增长175%,超出预期。</blockquote></p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期为933.1亿元;微信、微信合并月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1,561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。第四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC客户端游戏的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,季度应占溢利为人民币593.02亿元,季度应占溢利为人民币215.82亿元,网络广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至二零二零年及二零一九年十二月三十一日止年度按业务划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值税业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。增长主要是由于国内外智能手机游戏(尤其是《和平精英》、《王者荣耀》和《绝地求生》等游戏)的收入增长,以及Supercell整合的全年影响,而PC客户端游戏收入则轻微下降。截至二零二零年十二月三十一日止年度,智能手机游戏总收入(包括社交网络业务应占智能手机游戏收入)为人民币1,466亿元,个人电脑客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。增长主要是由于虎牙直播服务的整合、音乐和视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>-受惠于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别的需求增长,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的广告收入因库存增加而增加,以及我们的移动广告网络因视频格式广告而带来的收入贡献。媒体广告收入下降8%至人民币143亿元。该减少主要反映在充满挑战的宏观环境下,腾讯控股视频的广告收入减少,以及内容制作和发布延迟,部分被我们音乐流媒体应用的广告收入增长所抵销。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。该增长主要反映在我们扩大的用户群和业务规模推动下,来自商业支付、财富管理和云服务的收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之年度业绩公告</a></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯季度利润跃升175%,超出预期</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nTencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯季度利润跃升175%,超出预期</blockquote>\n</h2>\n<h4 class=\"meta\">\n<a class=\"head\" href=\"https://laohu8.com/wemedia/1079075236\">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Tiger Newspress </p>\n<p class=\"h-time smaller\">2021-03-24 16:38</p>\n</div>\n</a>\n</h4>\n</header>\n<article>\n<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p><blockquote>中国游戏和社交媒体巨头腾讯控股控股有限公司周三公布,季度利润增长175%,超出预期。</blockquote></p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期为933.1亿元;微信、微信合并月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1,561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。第四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC客户端游戏的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,季度应占溢利为人民币593.02亿元,季度应占溢利为人民币215.82亿元,网络广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至二零二零年及二零一九年十二月三十一日止年度按业务划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值税业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。增长主要是由于国内外智能手机游戏(尤其是《和平精英》、《王者荣耀》和《绝地求生》等游戏)的收入增长,以及Supercell整合的全年影响,而PC客户端游戏收入则轻微下降。截至二零二零年十二月三十一日止年度,智能手机游戏总收入(包括社交网络业务应占智能手机游戏收入)为人民币1,466亿元,个人电脑客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。增长主要是由于虎牙直播服务的整合、音乐和视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>-受惠于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别的需求增长,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的广告收入因库存增加而增加,以及我们的移动广告网络因视频格式广告而带来的收入贡献。媒体广告收入下降8%至人民币143亿元。该减少主要反映在充满挑战的宏观环境下,腾讯控股视频的广告收入减少,以及内容制作和发布延迟,部分被我们音乐流媒体应用的广告收入增长所抵销。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。该增长主要反映在我们扩大的用户群和业务规模推动下,来自商业支付、财富管理和云服务的收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之年度业绩公告</a></blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/e7799eeb7043b8caaf3d109c3b13109e","relate_stocks":{"00700":"腾讯控股"},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1169203899","content_text":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020","news_type":1,"symbols_score_info":{"00700":0.9}},"isVote":1,"tweetType":1,"viewCount":1728,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":318971408,"gmtCreate":1611842755904,"gmtModify":1703754759526,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3573725869973363","idStr":"3573725869973363"},"themes":[],"title":"","htmlText":"Guys does Tiger broker allow US pre market trading from Singapore ?","listText":"Guys does Tiger broker allow US pre market trading from Singapore ?","text":"Guys does Tiger broker allow US pre market trading from Singapore ?","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":3,"repostSize":0,"link":"https://laohu8.com/post/318971408","repostId":"1104993391","repostType":4,"repost":{"id":"1104993391","kind":"news","weMediaInfo":{"introduction":"为用户提供金融资讯、行情、数据,旨在帮助投资者理解世界,做投资决策。","home_visible":1,"media_name":"老虎资讯综合","id":"102","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1611839017,"share":"https://www.laohunote.com/m/news/1104993391?lang=zh_CN&edition=full","pubTime":"2021-01-28 21:03","market":"us","language":"zh","title":"今年以来美国公司股票空头头寸预计损失708.7亿美元","url":"https://stock-news.laohu8.com/highlight/detail?id=1104993391","media":"老虎资讯综合","summary":"市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。","content":"<p>市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。</p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>今年以来美国公司股票空头头寸预计损失708.7亿美元</title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; 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height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 11px; color: #7E829C; margin: 0;line-height: 11px;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\n今年以来美国公司股票空头头寸预计损失708.7亿美元\n</h2>\n\n<h4 class=\"meta\">\n\n\n<a class=\"head\" href=\"https://laohu8.com/wemedia/102\">\n\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">老虎资讯综合 </p>\n<p class=\"h-time\">2021-01-28 21:03</p>\n</div>\n\n</a>\n\n\n</h4>\n\n</header>\n<article>\n<p>市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。</p>\n\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/0ec0c9c9a95672512e48098ba53eca72","relate_stocks":{"SNDL":"SNDL Inc.","BB":"黑莓",".IXIC":"NASDAQ Composite","KOSS":"高斯电子","AMC":"AMC院线",".SPX":"S&P 500 Index","EXPR":"Express, Inc.","GME":"游戏驿站",".DJI":"道琼斯"},"is_english":false,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1104993391","content_text":"市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。","news_type":1,"symbols_score_info":{"EXPR":0.9,"BB":0.9,".SPX":0.9,"KOSS":0.9,"GME":0.9,".IXIC":0.9,"AMC":0.9,"SNDL":0.9,".DJI":0.9}},"isVote":1,"tweetType":1,"viewCount":2744,"authorTweetTopStatus":1,"verified":2,"comments":[{"author":{"id":"3572992906600876","authorId":"3572992906600876","name":"jinjinxue","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":2,"crmLevelSwitch":1,"authorIdStr":"3572992906600876","idStr":"3572992906600876"},"content":"No it doesnt u should prolly check futu moomkk","text":"No it doesnt u should prolly check futu moomkk","html":"No it doesnt u should prolly check futu moomkk"},{"author":{"id":"3527667803686145","authorId":"3527667803686145","name":"社区成长助手","avatar":"https://static.tigerbbs.com/2b7c7106b5c0c8b0037faa67439d898f","crmLevel":1,"crmLevelSwitch":0,"authorIdStr":"3527667803686145","idStr":"3527667803686145"},"content":"终于等到了您的初发帖[比心][比心]发帖时关联相关股票或者相关话题,可以获得更多曝光哦~如果您想创作优质文章,请查看老虎社区创作指引","text":"终于等到了您的初发帖[比心][比心]发帖时关联相关股票或者相关话题,可以获得更多曝光哦~如果您想创作优质文章,请查看老虎社区创作指引","html":"终于等到了您的初发帖[比心][比心]发帖时关联相关股票或者相关话题,可以获得更多曝光哦~如果您想创作优质文章,请查看老虎社区创作指引"}],"imageCount":0,"langContent":"EN","totalScore":0}],"hots":[{"id":318971408,"gmtCreate":1611842755904,"gmtModify":1703754759526,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3573725869973363","authorIdStr":"3573725869973363"},"themes":[],"title":"","htmlText":"Guys does Tiger broker allow US pre market trading from Singapore ?","listText":"Guys does Tiger broker allow US pre market trading from Singapore ?","text":"Guys does Tiger broker allow US pre market trading from Singapore ?","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":3,"repostSize":0,"link":"https://laohu8.com/post/318971408","repostId":"1104993391","repostType":4,"repost":{"id":"1104993391","kind":"news","weMediaInfo":{"introduction":"为用户提供金融资讯、行情、数据,旨在帮助投资者理解世界,做投资决策。","home_visible":1,"media_name":"老虎资讯综合","id":"102","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1611839017,"share":"https://www.laohunote.com/m/news/1104993391?lang=zh_CN&edition=full","pubTime":"2021-01-28 21:03","market":"us","language":"zh","title":"今年以来美国公司股票空头头寸预计损失708.7亿美元","url":"https://stock-news.laohu8.com/highlight/detail?id=1104993391","media":"老虎资讯综合","summary":"市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。","content":"<p>市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。</p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>今年以来美国公司股票空头头寸预计损失708.7亿美元</title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; 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in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期为933.1亿元;微信、微信合并月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1,561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。第四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC客户端游戏的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,季度应占溢利为人民币593.02亿元,季度应占溢利为人民币215.82亿元,网络广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至二零二零年及二零一九年十二月三十一日止年度按业务划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值税业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。增长主要是由于国内外智能手机游戏(尤其是《和平精英》、《王者荣耀》和《绝地求生》等游戏)的收入增长,以及Supercell整合的全年影响,而PC客户端游戏收入则轻微下降。截至二零二零年十二月三十一日止年度,智能手机游戏总收入(包括社交网络业务应占智能手机游戏收入)为人民币1,466亿元,个人电脑客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。增长主要是由于虎牙直播服务的整合、音乐和视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>-受惠于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别的需求增长,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的广告收入因库存增加而增加,以及我们的移动广告网络因视频格式广告而带来的收入贡献。媒体广告收入下降8%至人民币143亿元。该减少主要反映在充满挑战的宏观环境下,腾讯控股视频的广告收入减少,以及内容制作和发布延迟,部分被我们音乐流媒体应用的广告收入增长所抵销。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。该增长主要反映在我们扩大的用户群和业务规模推动下,来自商业支付、财富管理和云服务的收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之年度业绩公告</a></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯季度利润跃升175%,超出预期</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nTencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯季度利润跃升175%,超出预期</blockquote>\n</h2>\n<h4 class=\"meta\">\n<a class=\"head\" href=\"https://laohu8.com/wemedia/1079075236\">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Tiger Newspress </p>\n<p class=\"h-time smaller\">2021-03-24 16:38</p>\n</div>\n</a>\n</h4>\n</header>\n<article>\n<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p><blockquote>中国游戏和社交媒体巨头腾讯控股控股有限公司周三公布,季度利润增长175%,超出预期。</blockquote></p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期为933.1亿元;微信、微信合并月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1,561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。第四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC客户端游戏的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,季度应占溢利为人民币593.02亿元,季度应占溢利为人民币215.82亿元,网络广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至二零二零年及二零一九年十二月三十一日止年度按业务划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值税业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。增长主要是由于国内外智能手机游戏(尤其是《和平精英》、《王者荣耀》和《绝地求生》等游戏)的收入增长,以及Supercell整合的全年影响,而PC客户端游戏收入则轻微下降。截至二零二零年十二月三十一日止年度,智能手机游戏总收入(包括社交网络业务应占智能手机游戏收入)为人民币1,466亿元,个人电脑客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。增长主要是由于虎牙直播服务的整合、音乐和视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>-受惠于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别的需求增长,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的广告收入因库存增加而增加,以及我们的移动广告网络因视频格式广告而带来的收入贡献。媒体广告收入下降8%至人民币143亿元。该减少主要反映在充满挑战的宏观环境下,腾讯控股视频的广告收入减少,以及内容制作和发布延迟,部分被我们音乐流媒体应用的广告收入增长所抵销。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。该增长主要反映在我们扩大的用户群和业务规模推动下,来自商业支付、财富管理和云服务的收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之年度业绩公告</a></blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/e7799eeb7043b8caaf3d109c3b13109e","relate_stocks":{"00700":"腾讯控股"},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1169203899","content_text":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020","news_type":1,"symbols_score_info":{"00700":0.9}},"isVote":1,"tweetType":1,"viewCount":1728,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":342222844,"gmtCreate":1618223919788,"gmtModify":1634294346630,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3573725869973363","authorIdStr":"3573725869973363"},"themes":[],"title":"","htmlText":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","listText":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","text":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/342222844","repostId":"2126413705","repostType":2,"isVote":1,"tweetType":1,"viewCount":3272,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0}],"lives":[]}