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rainman95
2021-10-14
$Tiger Brokers(TIGR)$
will definitely go back to 21. Its just a matter of time.
rainman95
2021-03-24
nice
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rainman95
2021-03-24
nice
Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯控股季度利润跃升175%,高于预期</blockquote>
rainman95
2021-03-24
pls like and commend
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rainman95
2021-03-24
pls like my comment
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rainman95
2021-03-15
nice
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rainman95
2021-03-15
nice
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rainman95
2021-02-20
pltr
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rainman95
2021-02-17
$Tiger Brokers(TIGR)$
crazy
rainman95
2021-02-17
$Sesen Bio, Inc.(SESN)$
good
rainman95
2021-02-17
interesting
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rainman95
2021-02-16
$Palantir Technologies Inc.(PLTR)$
haha those selling shorterm gonna end up crying when this goes all the way back up..
rainman95
2021-02-14
is the at&t deal gonna come through?
Palantir's Q&A Platform For Investors Is Open All Weekend Ahead Of Q4 Earnings On Tuesday<blockquote>Palantir的投资者问答平台在周二公布第四季度财报之前整个周末开放</blockquote>
rainman95
2021-02-12
$Golden Nugget Online Gaming, Inc.(GNOG)$
good stock
rainman95
2021-02-12
wsb
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rainman95
2021-02-11
5
@菲yuki:
$Sesen Bio, Inc.(SESN)$
目标价应该是多少
rainman95
2021-02-11
$Zomedica Pharmaceuticals Corp.(ZOM)$
looking good so far let's go!
rainman95
2021-02-11
Good read
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rainman95
2021-02-11
like my comment plsss
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rainman95
2021-02-11
interesting
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href=\"https://laohu8.com/S/TIGR\">$Tiger Brokers(TIGR)$</a>will definitely go back to 21. Its just a matter of time. ","listText":"<a href=\"https://laohu8.com/S/TIGR\">$Tiger Brokers(TIGR)$</a>will definitely go back to 21. Its just a matter of time. ","text":"$Tiger Brokers(TIGR)$will definitely go back to 21. Its just a matter of time.","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":24,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/825652481","isVote":1,"tweetType":1,"viewCount":2135,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},{"id":351127693,"gmtCreate":1616577391012,"gmtModify":1634525118567,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"nice","listText":"nice","text":"nice","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":2,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/351127693","repostId":"1110346444","repostType":4,"isVote":1,"tweetType":1,"viewCount":1359,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351127003,"gmtCreate":1616577356002,"gmtModify":1634525118807,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"nice","listText":"nice","text":"nice","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":5,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/351127003","repostId":"1169203899","repostType":4,"repost":{"id":"1169203899","kind":"news","weMediaInfo":{"introduction":"Providing stock market headlines, business news, financials and earnings ","home_visible":1,"media_name":"Tiger Newspress","id":"1079075236","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1616575138,"share":"https://www.laohu8.com/m/news/1169203899?lang=zh_CN&edition=full","pubTime":"2021-03-24 16:38","market":"hk","language":"en","title":"Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯控股季度利润跃升175%,高于预期</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=1169203899","media":"Tiger Newspress","summary":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating ","content":"<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p><blockquote>中国游戏和社交媒体巨头腾讯控股控股有限公司周三公布季度利润增长175%,超出预期。</blockquote></p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期933.1亿元;微信、微信合计月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯控股第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC端游的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,较人民币1,057.67亿元,季度应占利润为人民币593.02亿元,较人民币215.82亿元,在线广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至2020年及2019年12月31日止年度按业务类别划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值服务业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。该增长主要是由于我们在国内外市场的智能手机游戏收入增长,特别是来自《和平卫士精英》、《王者荣耀》和《绝地求生》等游戏,以及Supercell整合的全年影响,而我们的PC客户端游戏收入略有下降。截至2020年12月31日止年度,智能手机游戏总收入(包括社交网络业务应佔的智能手机游戏收入)为人民币1,466亿元,PC客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。该增加主要是由于合并虎牙的直播服务、音乐及视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>—受益于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别需求上升,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的库存增加导致其广告收入增加,以及我们的移动广告网络因我们的视频格式广告带来的收入贡献所推动。媒体广告收入减少8%至人民币143亿元。该下降主要反映了腾讯控股视频的广告收入在充满挑战的宏观环境以及内容制作和发布延迟的情况下下降,但部分被我们音乐流媒体应用的广告收入增长所抵消。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。这一增长主要反映了我们用户群和业务规模扩大推动的商业支付、财富管理和云服务收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之全年业绩公告</a></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯控股季度利润跃升175%,高于预期</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; 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}\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nTencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯控股季度利润跃升175%,高于预期</blockquote>\n</h2>\n<h4 class=\"meta\">\n<a class=\"head\" href=\"https://laohu8.com/wemedia/1079075236\">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Tiger Newspress </p>\n<p class=\"h-time smaller\">2021-03-24 16:38</p>\n</div>\n</a>\n</h4>\n</header>\n<article>\n<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p><blockquote>中国游戏和社交媒体巨头腾讯控股控股有限公司周三公布季度利润增长175%,超出预期。</blockquote></p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期933.1亿元;微信、微信合计月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯控股第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC端游的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,较人民币1,057.67亿元,季度应占利润为人民币593.02亿元,较人民币215.82亿元,在线广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至2020年及2019年12月31日止年度按业务类别划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值服务业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。该增长主要是由于我们在国内外市场的智能手机游戏收入增长,特别是来自《和平卫士精英》、《王者荣耀》和《绝地求生》等游戏,以及Supercell整合的全年影响,而我们的PC客户端游戏收入略有下降。截至2020年12月31日止年度,智能手机游戏总收入(包括社交网络业务应佔的智能手机游戏收入)为人民币1,466亿元,PC客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。该增加主要是由于合并虎牙的直播服务、音乐及视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>—受益于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别需求上升,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的库存增加导致其广告收入增加,以及我们的移动广告网络因我们的视频格式广告带来的收入贡献所推动。媒体广告收入减少8%至人民币143亿元。该下降主要反映了腾讯控股视频的广告收入在充满挑战的宏观环境以及内容制作和发布延迟的情况下下降,但部分被我们音乐流媒体应用的广告收入增长所抵消。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。这一增长主要反映了我们用户群和业务规模扩大推动的商业支付、财富管理和云服务收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之全年业绩公告</a></blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/e7799eeb7043b8caaf3d109c3b13109e","relate_stocks":{"00700":"腾讯控股"},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1169203899","content_text":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020","news_type":1,"symbols_score_info":{"00700":0.9}},"isVote":1,"tweetType":1,"viewCount":1217,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351102928,"gmtCreate":1616571538264,"gmtModify":1634525146441,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"pls like and commend","listText":"pls like and commend","text":"pls like and 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Inc.(SESN)$good","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/385935564","isVote":1,"tweetType":1,"viewCount":1055,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":385930493,"gmtCreate":1613492157112,"gmtModify":1634553424468,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"interesting","listText":"interesting","text":"interesting","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":2,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/385930493","repostId":"2111881774","repostType":2,"isVote":1,"tweetType":1,"viewCount":385,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":382477698,"gmtCreate":1613480352314,"gmtModify":1634553498346,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a target=\"_blank\" href=\"https://laohu8.com/S/PLTR\">$Palantir Technologies Inc.(PLTR)$</a> haha those selling shorterm gonna end up crying when this goes all the way back up..","listText":"<a target=\"_blank\" href=\"https://laohu8.com/S/PLTR\">$Palantir Technologies Inc.(PLTR)$</a> haha those selling shorterm gonna end up crying when this goes all the way back up..","text":"$Palantir Technologies Inc.(PLTR)$ haha those selling shorterm gonna end up crying when this goes all the way back up..","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":12,"commentSize":2,"repostSize":0,"link":"https://laohu8.com/post/382477698","isVote":1,"tweetType":1,"viewCount":954,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":382010964,"gmtCreate":1613299030958,"gmtModify":1634553978495,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"is the at&t deal gonna come through? ","listText":"is the at&t deal gonna come through? ","text":"is the at&t deal gonna come through?","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/382010964","repostId":"2111718072","repostType":2,"repost":{"id":"2111718072","kind":"highlight","weMediaInfo":{"introduction":"Stock Market Quotes, Business News, Financial News, Trading Ideas, and Stock Research by Professionals","home_visible":0,"media_name":"Benzinga","id":"1052270027","head_image":"https://static.tigerbbs.com/d08bf7808052c0ca9deb4e944cae32aa"},"pubTimestamp":1613223094,"share":"https://www.laohu8.com/m/news/2111718072?lang=zh_CN&edition=full","pubTime":"2021-02-13 21:31","market":"us","language":"en","title":"Palantir's Q&A Platform For Investors Is Open All Weekend Ahead Of Q4 Earnings On Tuesday<blockquote>Palantir的投资者问答平台在周二公布第四季度财报之前整个周末开放</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=2111718072","media":"Benzinga","summary":"Big-data analytics company Palantir Technologies Inc (NYSE: PLTR) is scheduled to release fourth-quarter earnings Feb. 16, and the Denver-based company wants to hear from shareholders.","content":"<p><html><body>Big-data analytics company <strong>Palantir Technologies Inc</strong> (NYSE:PLTR) is scheduled to release fourth-quarter earnings Feb. 16, and the Denver-based company wants to hear from shareholders.</p><p><blockquote><html><body>大数据分析公司<strong>Palantir技术公司</strong>(纽约证券交易所股票代码:PLTR)定于2月16日发布第四季度收益,这家总部位于丹佛的公司希望听取股东的意见。</body></html></blockquote></p><p> <strong>What Happened</strong>: Palantir opened a shareholder Q&A platform to be used in its upcoming earnings call. The company is inviting investors to ask and upvote questions that they would like addressed on their earnings call.</p><p><blockquote><strong>发生了什么</strong>:Palantir开设了一个股东问答平台,将用于即将举行的财报看涨期权。该公司邀请投资者提出并投票支持他们希望在收益看涨期权上解决的问题。</blockquote></p><p> The Q&A platform is open for use starting today, and retail and institutional shareholders will be able to submit and upvote questions to management.</p><p><blockquote>问答平台从今天开始开放使用,散户和机构股东将能够向管理层提交问题并投票支持。</blockquote></p><p> Interested traders and investors can submit questions to the Palantir team ahead of earnings here.</p><p><blockquote>感兴趣的交易者和投资者可以在财报发布前向Palantir团队提交问题。</blockquote></p><p> <strong>Top Subjects</strong>: Some of the top-voted questions on the shareholder Q&A platform right now? Here they are, lightly edited:</p><p><blockquote><strong>热门科目</strong>:目前股东问答平台上投票最高的一些问题?以下是稍加编辑的内容:</blockquote></p><p> <ul> <li>\r \tWith the partnership recently announced with <a href=\"https://laohu8.com/S/IBM\">IBM</a>, I believe sales at the Enterprise level will increase greatly. Will Foundry be the main software used? And finally does Palantir have plans to create a more scaled-down version to serve small- to medium-sized businesses?\r \t</li> <li>\r \tWhile the IBM announcement is great, their public cloud share is miniscule. Can you commit to expanding managed offerings to other public cloud providers such as <strong>Microsoft Corporation </strong>(NASDAQ:MSFT) Azure, <strong>Amazon.com, Inc.</strong> (NASDAQ:AMZN) AWS, and Google <strong>Alphabet Inc Class A</strong> (NASDAQ:GOOGL) Cloud?\r \t</li> <li>\r \tWhen does Palantir expect to achieve a level where it can repeatedly and continually achieve profitability?<\r \t</li> <li>\r \tWhich two or three things should long-term investors focus on most to track Palantir’s progress towards long-term growth targets?\r \t</li> </ul>\r \r Palantir says the Q&A platform will remain open until 24 hours before the earnings call.\r \r <em>Photo courtesy: Cory Doctorow via Flickr.</em></p><p><blockquote><ul><li>最近宣布与<a href=\"https://laohu8.com/S/IBM\">IBM</a>,相信企业级的销量会有很大的提升。Foundry会是主要使用的软件吗?最后,Palantir是否计划创建一个规模更小的版本来服务中小型企业?</li><li>虽然IBM的声明很棒,但他们的公共云份额微乎其微。您能否承诺将托管产品扩展到其他公共云提供商,例如<strong>微软公司</strong>(纳斯达克:MSFT)Azure,<strong>亚马逊公司。</strong>(纳斯达克:AMZN)AWS和谷歌<strong>Alphabet公司A级</strong>(纳斯达克:GOOGL)云?</li><li>Palantir预计何时能够达到能够反复持续实现盈利的水平?<</li><li>长期投资者最应该关注哪两三件事来跟踪Palantir实现长期增长目标的进展?</li></ul>Palantir表示,问答平台将一直开放到财报看涨期权前24小时。<em>照片提供:科里·多克托罗通过Flickr。</em></blockquote></p><p> </body></html></p><p><blockquote></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Palantir's Q&A Platform For Investors Is Open All Weekend Ahead Of Q4 Earnings On Tuesday<blockquote>Palantir的投资者问答平台在周二公布第四季度财报之前整个周末开放</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nPalantir's Q&A Platform For Investors Is Open All Weekend Ahead Of Q4 Earnings On Tuesday<blockquote>Palantir的投资者问答平台在周二公布第四季度财报之前整个周末开放</blockquote>\n</h2>\n<h4 class=\"meta\">\n<div class=\"head\" \">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/d08bf7808052c0ca9deb4e944cae32aa);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Benzinga </p>\n<p class=\"h-time smaller\">2021-02-13 21:31</p>\n</div>\n</div>\n</h4>\n</header>\n<article>\n<p><html><body>Big-data analytics company <strong>Palantir Technologies Inc</strong> (NYSE:PLTR) is scheduled to release fourth-quarter earnings Feb. 16, and the Denver-based company wants to hear from shareholders.</p><p><blockquote><html><body>大数据分析公司<strong>Palantir技术公司</strong>(纽约证券交易所股票代码:PLTR)定于2月16日发布第四季度收益,这家总部位于丹佛的公司希望听取股东的意见。</body></html></blockquote></p><p> <strong>What Happened</strong>: Palantir opened a shareholder Q&A platform to be used in its upcoming earnings call. The company is inviting investors to ask and upvote questions that they would like addressed on their earnings call.</p><p><blockquote><strong>发生了什么</strong>:Palantir开设了一个股东问答平台,将用于即将举行的财报看涨期权。该公司邀请投资者提出并投票支持他们希望在收益看涨期权上解决的问题。</blockquote></p><p> The Q&A platform is open for use starting today, and retail and institutional shareholders will be able to submit and upvote questions to management.</p><p><blockquote>问答平台从今天开始开放使用,散户和机构股东将能够向管理层提交问题并投票支持。</blockquote></p><p> Interested traders and investors can submit questions to the Palantir team ahead of earnings here.</p><p><blockquote>感兴趣的交易者和投资者可以在财报发布前向Palantir团队提交问题。</blockquote></p><p> <strong>Top Subjects</strong>: Some of the top-voted questions on the shareholder Q&A platform right now? Here they are, lightly edited:</p><p><blockquote><strong>热门科目</strong>:目前股东问答平台上投票最高的一些问题?以下是稍加编辑的内容:</blockquote></p><p> <ul> <li>\r \tWith the partnership recently announced with <a href=\"https://laohu8.com/S/IBM\">IBM</a>, I believe sales at the Enterprise level will increase greatly. Will Foundry be the main software used? And finally does Palantir have plans to create a more scaled-down version to serve small- to medium-sized businesses?\r \t</li> <li>\r \tWhile the IBM announcement is great, their public cloud share is miniscule. Can you commit to expanding managed offerings to other public cloud providers such as <strong>Microsoft Corporation </strong>(NASDAQ:MSFT) Azure, <strong>Amazon.com, Inc.</strong> (NASDAQ:AMZN) AWS, and Google <strong>Alphabet Inc Class A</strong> (NASDAQ:GOOGL) Cloud?\r \t</li> <li>\r \tWhen does Palantir expect to achieve a level where it can repeatedly and continually achieve profitability?<\r \t</li> <li>\r \tWhich two or three things should long-term investors focus on most to track Palantir’s progress towards long-term growth targets?\r \t</li> </ul>\r \r Palantir says the Q&A platform will remain open until 24 hours before the earnings call.\r \r <em>Photo courtesy: Cory Doctorow via Flickr.</em></p><p><blockquote><ul><li>最近宣布与<a href=\"https://laohu8.com/S/IBM\">IBM</a>,相信企业级的销量会有很大的提升。Foundry会是主要使用的软件吗?最后,Palantir是否计划创建一个规模更小的版本来服务中小型企业?</li><li>虽然IBM的声明很棒,但他们的公共云份额微乎其微。您能否承诺将托管产品扩展到其他公共云提供商,例如<strong>微软公司</strong>(纳斯达克:MSFT)Azure,<strong>亚马逊公司。</strong>(纳斯达克:AMZN)AWS和谷歌<strong>Alphabet公司A级</strong>(纳斯达克:GOOGL)云?</li><li>Palantir预计何时能够达到能够反复持续实现盈利的水平?<</li><li>长期投资者最应该关注哪两三件事来跟踪Palantir实现长期增长目标的进展?</li></ul>Palantir表示,问答平台将一直开放到财报看涨期权前24小时。<em>照片提供:科里·多克托罗通过Flickr。</em></blockquote></p><p> </body></html></p><p><blockquote></blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"MSFT":"微软","AMZN":"亚马逊","GOOGL":"谷歌A","PLTR":"Palantir Technologies Inc."},"source_url":"https://www.benzinga.com/node/19621164","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"2111718072","content_text":"Big-data analytics company Palantir Technologies Inc (NYSE:PLTR) is scheduled to release fourth-quarter earnings Feb. 16, and the Denver-based company wants to hear from shareholders.\nWhat Happened: Palantir opened a shareholder Q&A platform to be used in its upcoming earnings call. The company is inviting investors to ask and upvote questions that they would like addressed on their earnings call.\nThe Q&A platform is open for use starting today, and retail and institutional shareholders will be able to submit and upvote questions to management.\nInterested traders and investors can submit questions to the Palantir team ahead of earnings here.\nTop Subjects: Some of the top-voted questions on the shareholder Q&A platform right now? Here they are, lightly edited:\n\n\r\n\tWith the partnership recently announced with IBM, I believe sales at the Enterprise level will increase greatly. Will Foundry be the main software used? And finally does Palantir have plans to create a more scaled-down version to serve small- to medium-sized businesses?\r\n\t\n\r\n\tWhile the IBM announcement is great, their public cloud share is miniscule. Can you commit to expanding managed offerings to other public cloud providers such as Microsoft Corporation (NASDAQ:MSFT) Azure, Amazon.com, Inc. (NASDAQ:AMZN) AWS, and Google Alphabet Inc Class A (NASDAQ:GOOGL) Cloud?\r\n\t\n\r\n\tWhen does Palantir expect to achieve a level where it can repeatedly and continually achieve profitability?<\r\n\t\n\r\n\tWhich two or three things should long-term investors focus on most to track Palantir’s progress towards long-term growth targets?\r\n\t\n\r\n\r\nPalantir says the Q&A platform will remain open until 24 hours before the earnings call.\r\n\r\nPhoto courtesy: Cory Doctorow via Flickr.","news_type":1,"symbols_score_info":{"MSFT":0.9,"PLTR":0.9,"GOOGL":0.9,"AMZN":0.9}},"isVote":1,"tweetType":1,"viewCount":378,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":386919936,"gmtCreate":1613125453425,"gmtModify":1631889048476,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/GNOG\">$Golden Nugget Online Gaming, Inc.(GNOG)$</a>good stock ","listText":"<a href=\"https://laohu8.com/S/GNOG\">$Golden Nugget Online Gaming, Inc.(GNOG)$</a>good stock ","text":"$Golden Nugget Online Gaming, Inc.(GNOG)$good stock","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":1,"link":"https://laohu8.com/post/386919936","isVote":1,"tweetType":1,"viewCount":243,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":386934372,"gmtCreate":1613125203896,"gmtModify":1634554439167,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"wsb","listText":"wsb","text":"wsb","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":1,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/386934372","repostId":"2110026963","repostType":4,"isVote":1,"tweetType":1,"viewCount":375,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":388202378,"gmtCreate":1613056168394,"gmtModify":1703768963694,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"5","listText":"5","text":"5","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":1,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/388202378","repostId":"381199200","repostType":1,"repost":{"id":381199200,"gmtCreate":1612941107900,"gmtModify":1703767186733,"author":{"id":"3574811047890538","authorId":"3574811047890538","name":"菲yuki","avatar":"https://static.tigerbbs.com/eec5f888ef98b7c49a96c205cede2761","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3574811047890538","idStr":"3574811047890538"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/SESN\">$Sesen Bio, Inc.(SESN)$</a>目标价应该是多少","listText":"<a href=\"https://laohu8.com/S/SESN\">$Sesen Bio, Inc.(SESN)$</a>目标价应该是多少","text":"$Sesen Bio, Inc.(SESN)$目标价应该是多少","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/381199200","isVote":1,"tweetType":1,"viewCount":0,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},"isVote":1,"tweetType":1,"viewCount":732,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":388646471,"gmtCreate":1613055470093,"gmtModify":1703768935338,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/ZOM\">$Zomedica Pharmaceuticals Corp.(ZOM)$</a>looking good so far let's go! ","listText":"<a href=\"https://laohu8.com/S/ZOM\">$Zomedica Pharmaceuticals Corp.(ZOM)$</a>looking good so far let's go! 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Its just a matter of time. ","listText":"<a href=\"https://laohu8.com/S/TIGR\">$Tiger Brokers(TIGR)$</a>will definitely go back to 21. Its just a matter of time. ","text":"$Tiger Brokers(TIGR)$will definitely go back to 21. Its just a matter of time.","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":24,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/825652481","isVote":1,"tweetType":1,"viewCount":2135,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},{"id":382477698,"gmtCreate":1613480352314,"gmtModify":1634553498346,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a target=\"_blank\" href=\"https://laohu8.com/S/PLTR\">$Palantir Technologies Inc.(PLTR)$</a> haha those selling shorterm gonna end up crying when this goes all the way back up..","listText":"<a target=\"_blank\" href=\"https://laohu8.com/S/PLTR\">$Palantir Technologies Inc.(PLTR)$</a> haha those selling shorterm gonna end up crying when this goes all the way back up..","text":"$Palantir Technologies Inc.(PLTR)$ haha those selling shorterm gonna end up crying when this goes all the way back up..","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":12,"commentSize":2,"repostSize":0,"link":"https://laohu8.com/post/382477698","isVote":1,"tweetType":1,"viewCount":954,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":388646471,"gmtCreate":1613055470093,"gmtModify":1703768935338,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/ZOM\">$Zomedica Pharmaceuticals Corp.(ZOM)$</a>looking good so far let's go! ","listText":"<a href=\"https://laohu8.com/S/ZOM\">$Zomedica Pharmaceuticals Corp.(ZOM)$</a>looking good so far let's go! ","text":"$Zomedica Pharmaceuticals Corp.(ZOM)$looking good so far let's go!","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":8,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/388646471","isVote":1,"tweetType":1,"viewCount":563,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351106178,"gmtCreate":1616571500294,"gmtModify":1634525146781,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"pls like my comment ","listText":"pls like my comment ","text":"pls like my comment","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":4,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/351106178","repostId":"2121459380","repostType":4,"isVote":1,"tweetType":1,"viewCount":1125,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351127003,"gmtCreate":1616577356002,"gmtModify":1634525118807,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"nice","listText":"nice","text":"nice","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":5,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/351127003","repostId":"1169203899","repostType":4,"repost":{"id":"1169203899","kind":"news","weMediaInfo":{"introduction":"Providing stock market headlines, business news, financials and earnings ","home_visible":1,"media_name":"Tiger Newspress","id":"1079075236","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1616575138,"share":"https://www.laohu8.com/m/news/1169203899?lang=zh_CN&edition=full","pubTime":"2021-03-24 16:38","market":"hk","language":"en","title":"Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯控股季度利润跃升175%,高于预期</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=1169203899","media":"Tiger Newspress","summary":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating ","content":"<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p><blockquote>中国游戏和社交媒体巨头腾讯控股控股有限公司周三公布季度利润增长175%,超出预期。</blockquote></p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期933.1亿元;微信、微信合计月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯控股第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC端游的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,较人民币1,057.67亿元,季度应占利润为人民币593.02亿元,较人民币215.82亿元,在线广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至2020年及2019年12月31日止年度按业务类别划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值服务业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。该增长主要是由于我们在国内外市场的智能手机游戏收入增长,特别是来自《和平卫士精英》、《王者荣耀》和《绝地求生》等游戏,以及Supercell整合的全年影响,而我们的PC客户端游戏收入略有下降。截至2020年12月31日止年度,智能手机游戏总收入(包括社交网络业务应佔的智能手机游戏收入)为人民币1,466亿元,PC客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。该增加主要是由于合并虎牙的直播服务、音乐及视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>—受益于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别需求上升,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的库存增加导致其广告收入增加,以及我们的移动广告网络因我们的视频格式广告带来的收入贡献所推动。媒体广告收入减少8%至人民币143亿元。该下降主要反映了腾讯控股视频的广告收入在充满挑战的宏观环境以及内容制作和发布延迟的情况下下降,但部分被我们音乐流媒体应用的广告收入增长所抵消。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。这一增长主要反映了我们用户群和业务规模扩大推动的商业支付、财富管理和云服务收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之全年业绩公告</a></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Tencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯控股季度利润跃升175%,高于预期</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nTencent's quarterly profit jumps 175%, above forecast<blockquote>腾讯控股季度利润跃升175%,高于预期</blockquote>\n</h2>\n<h4 class=\"meta\">\n<a class=\"head\" href=\"https://laohu8.com/wemedia/1079075236\">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Tiger Newspress </p>\n<p class=\"h-time smaller\">2021-03-24 16:38</p>\n</div>\n</a>\n</h4>\n</header>\n<article>\n<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p><blockquote>中国游戏和社交媒体巨头腾讯控股控股有限公司周三公布季度利润增长175%,超出预期。</blockquote></p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p><blockquote>腾讯控股控股:2020年全年营收4820.64亿元,市场预期4804.01亿元,上年同期3772.89亿元;2020年全年净利润1598.5亿元,市场预期1292.26亿元,去年同期933.1亿元;微信、微信合计月活跃账户12.3亿元;2020年,网络游戏收入增长36%至1561亿元。</blockquote></p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p><blockquote>腾讯控股第四季度营收1336.7亿元,同比增长26%,基本符合市场预期。四季度净利润593.02亿元,同比增长175%;非国际财务报告准则净利润332.07亿元,同比增长30%。</blockquote></p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p><blockquote>2020年,网络游戏收入增长36%至1561亿元;智能手机游戏和PC端游的总收入将分别为1466亿元和446亿元。</blockquote></p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p><blockquote>2020年第四季度,季度收入为人民币1,336.69亿元,较人民币1,057.67亿元,季度应占利润为人民币593.02亿元,较人民币215.82亿元,在线广告收入增长15%至人民币247亿元。</blockquote></p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><blockquote>腾讯控股表示,我们金融科技业务的战略重点是积极与监管机构合作,与行业伙伴一起推出合规、普惠的金融科技产品,优先考虑风险管理而非规模。</blockquote></p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><blockquote>下表载列截至2020年及2019年12月31日止年度按业务类别划分的收益:</blockquote></p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p><blockquote>-增值服务业务收入同比增长32%至人民币2,642亿元。网络游戏收入增长36%至人民币1,561亿元。该增长主要是由于我们在国内外市场的智能手机游戏收入增长,特别是来自《和平卫士精英》、《王者荣耀》和《绝地求生》等游戏,以及Supercell整合的全年影响,而我们的PC客户端游戏收入略有下降。截至2020年12月31日止年度,智能手机游戏总收入(包括社交网络业务应佔的智能手机游戏收入)为人民币1,466亿元,PC客户端游戏收入为人民币446亿元。社交网络收入增长27%至人民币1,081亿元。该增加主要是由于合并虎牙的直播服务、音乐及视频订阅服务的收入增长以及游戏内虚拟物品销售的增长。</blockquote></p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p><blockquote>—受益于平台整合及算法升级,以及教育、互联网服务及电子商务平台等广告主类别需求上升,我们的在线广告业务收入同比增长20%至人民币823亿元。社交及其他广告收入增长29%至人民币680亿元。该增加主要是由于微信(主要是微信朋友圈)的库存增加导致其广告收入增加,以及我们的移动广告网络因我们的视频格式广告带来的收入贡献所推动。媒体广告收入减少8%至人民币143亿元。该下降主要反映了腾讯控股视频的广告收入在充满挑战的宏观环境以及内容制作和发布延迟的情况下下降,但部分被我们音乐流媒体应用的广告收入增长所抵消。</blockquote></p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><blockquote>-金融科技及商业服务收入同比增长26%至人民币1,281亿元。这一增长主要反映了我们用户群和业务规模扩大推动的商业支付、财富管理和云服务收入增加。</blockquote></p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p><p><blockquote><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">截至二零二零年十二月三十一日止年度之全年业绩公告</a></blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/e7799eeb7043b8caaf3d109c3b13109e","relate_stocks":{"00700":"腾讯控股"},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1169203899","content_text":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020","news_type":1,"symbols_score_info":{"00700":0.9}},"isVote":1,"tweetType":1,"viewCount":1217,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":386919936,"gmtCreate":1613125453425,"gmtModify":1631889048476,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/GNOG\">$Golden Nugget Online Gaming, Inc.(GNOG)$</a>good stock ","listText":"<a href=\"https://laohu8.com/S/GNOG\">$Golden Nugget Online Gaming, Inc.(GNOG)$</a>good stock ","text":"$Golden Nugget Online Gaming, Inc.(GNOG)$good stock","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":1,"link":"https://laohu8.com/post/386919936","isVote":1,"tweetType":1,"viewCount":243,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":388303959,"gmtCreate":1613017147471,"gmtModify":1703768414360,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"like my comment plsss","listText":"like my comment plsss","text":"like my comment plsss","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":4,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/388303959","repostId":"2110004994","repostType":4,"isVote":1,"tweetType":1,"viewCount":285,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351102928,"gmtCreate":1616571538264,"gmtModify":1634525146441,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"pls like and commend","listText":"pls like and commend","text":"pls like and commend","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":1,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/351102928","repostId":"2121459378","repostType":4,"isVote":1,"tweetType":1,"viewCount":1485,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":388202378,"gmtCreate":1613056168394,"gmtModify":1703768963694,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"5","listText":"5","text":"5","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":1,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/388202378","repostId":"381199200","repostType":1,"repost":{"id":381199200,"gmtCreate":1612941107900,"gmtModify":1703767186733,"author":{"id":"3574811047890538","authorId":"3574811047890538","name":"菲yuki","avatar":"https://static.tigerbbs.com/eec5f888ef98b7c49a96c205cede2761","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3574811047890538","idStr":"3574811047890538"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/SESN\">$Sesen Bio, Inc.(SESN)$</a>目标价应该是多少","listText":"<a href=\"https://laohu8.com/S/SESN\">$Sesen Bio, Inc.(SESN)$</a>目标价应该是多少","text":"$Sesen Bio, Inc.(SESN)$目标价应该是多少","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/381199200","isVote":1,"tweetType":1,"viewCount":0,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},"isVote":1,"tweetType":1,"viewCount":732,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":388300363,"gmtCreate":1613017057252,"gmtModify":1703768411069,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/TELL\">$Tellurian Inc.(TELL)$</a>should be coming back ","listText":"<a href=\"https://laohu8.com/S/TELL\">$Tellurian Inc.(TELL)$</a>should be coming back ","text":"$Tellurian Inc.(TELL)$should be coming back","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":1,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/388300363","isVote":1,"tweetType":1,"viewCount":350,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":318172536,"gmtCreate":1611846950625,"gmtModify":1703755033015,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"bull","listText":"bull","text":"bull","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":1,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/318172536","repostId":"1193220302","repostType":4,"repost":{"id":"1193220302","kind":"news","pubTimestamp":1611819375,"share":"https://www.laohu8.com/m/news/1193220302?lang=zh_CN&edition=full","pubTime":"2021-01-28 15:36","market":"us","language":"en","title":"This Explosive Growth Stock Is a Hot Pick After Doubling in 2020<blockquote>这只爆炸性增长股票在2020年翻倍后成为热门选择</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=1193220302","media":"Nasdaq","summary":"Logitech International(NASDAQ: LOGI)set the stock market on fire in 2020. Shares of the computer-per","content":"<p><b>Logitech International</b>(NASDAQ: LOGI)set the stock market on fire in 2020. Shares of the computer-peripherals manufacturer more than doubled last year as demand for its products soared in the wake of the novel coronavirus pandemic.<img src=\"https://static.tigerbbs.com/7a893fefe8d1de034a9488a2e26c7ed7\" tg-width=\"699\" tg-height=\"492\">The new year has brought more good news for Logitech investors. The company's latest quarterly results blew past Wall Street estimates, encouraging it to raise its full-year guidance. If you missed Logitech's hot stock-market rally so far, there's still time to jump on to the bandwagon, as it could switch into a higher gear in 2021.</p><p><blockquote><b>罗技国际</b>(纳斯达克:LOGI)在2020年点燃了股市。由于新型冠状病毒大流行后对其产品的需求飙升,这家计算机外设制造商的股价去年上涨了一倍多。新的一年为罗技投资者带来了更多好消息。该公司最新的季度业绩超出了华尔街的预期,鼓励其上调全年指引。如果您错过了罗技迄今为止的热门股市反弹,那么仍有时间加入这股潮流,因为它可能会在2021年转向更高的速度。</blockquote></p><p> <b>Logitech's latest results point toward a strong 2021</b></p><p><blockquote><b>罗技最新业绩预示2021年将表现强劲</b></blockquote></p><p> Logitech's fiscal 2021 third-quarter revenue (for the three months ending on Dec. 31, 2020) shot up 80% year over year to $1.67 billion in constant-currency terms. Non-GAAPoperating income jumped 214% over the prior-year period to $476 million, helping the company post adjusted earnings of $2.45 per share. This was nearly triple when compared to the prior-year period's earnings of $0.84 per share. Analysts expected Logitech to deliver earnings of $1.02 per share on revenue of $1.23 billion.</p><p><blockquote>按固定汇率计算,罗技2021财年第三季度收入(截至2020年12月31日的三个月)同比增长80%,达到16.7亿美元。非GAAP营业收入较上年同期增长214%至4.76亿美元,帮助该公司实现调整后每股收益2.45美元。与去年同期每股收益0.84美元相比,这几乎是三倍。分析师预计罗技每股收益为1.02美元,营收为12.3亿美元。</blockquote></p><p> The company topped off this impressive performance with a terrific outlook. Logitech now expects revenue growth between 57% and 60% in fiscal 2021 that ends in March, up substantially from itsprior forecastof 35% to 40% revenue growth. The company credits the solid quarterly showing to four trends: growth in remote work/online learning, accelerated adoption of video conferencing, esports, and digital-content creation.</p><p><blockquote>该公司以极好的前景结束了这一令人印象深刻的业绩。罗技目前预计,截至3月份的2021财年收入增长将在57%至60%之间,远高于之前35%至40%的收入增长预测。该公司将稳健的季度业绩归功于四个趋势:远程工作/在线学习的增长、视频会议、电子竞技和数字内容创作的加速采用。</blockquote></p><p> Logitech recorded strong growth across all its key product lines such as gaming peripherals, keyboards, webcams, and video-collaboration products last quarter, thanks to these trends. The good part is that they'll continue to be a tailwind in 2021.</p><p><blockquote>得益于这些趋势,罗技上季度游戏外设、键盘、网络摄像头和视频协作产品等所有关键产品线均录得强劲增长。好的一面是,他们将在2021年继续成为顺风车。</blockquote></p><p> The gaming-hardware market, for instance, will continue to be a strong growth driver for Logitech this year and beyond, thanks to the growing interest in esports. The esports market has historically had apositive impacton sales of PC (personal computer) gaming hardware, as 60% of PC gamers are known to watch esports, as per DFC Intelligence.</p><p><blockquote>例如,由于人们对电子竞技的兴趣日益浓厚,游戏硬件市场今年及以后将继续成为罗技的强劲增长动力。根据DFC Intelligence的数据,电子竞技市场历来对PC(个人电脑)游戏硬件的销售产生积极影响,因为60%的PC游戏玩家观看电子竞技。</blockquote></p><p> Higher esports consumption creates more interest in video games and encourages existing gamers to buy better equipment. The esports market is reportedly clocking an annual growth rate of 24% as per a third-party estimate. This is going to rub off positively on PC gaming hardware sales that could hit $70 billion by 2023 from an estimated $40 billion last year.</p><p><blockquote>更高的电子竞技消费创造了对视频游戏的更多兴趣,并鼓励现有游戏玩家购买更好的设备。据报道,根据第三方估计,电子竞技市场的年增长率为24%。这将对PC游戏硬件销售额产生积极影响,到2023年,PC游戏硬件销售额可能会从去年的400亿美元达到700亿美元。</blockquote></p><p> Gaming accounted for just over 26% of Logitech's total sales last quarter. Revenue from this segment shot up 73% year over year to $436 million, and it won't be surprising to see this business keep up its high growth rate in the future.</p><p><blockquote>游戏占罗技上季度总销售额的26%多一点。该部门的收入同比猛增73%至4.36亿美元,未来该业务保持高增长率也就不足为奇了。</blockquote></p><p> <b>Remote work is going to be another catalyst</b></p><p><blockquote><b>远程工作将成为另一个催化剂</b></blockquote></p><p> Logitech gets a nice chunk of its revenue from selling hardware that enables remote work. Sales of pointing devices, such as mice, keyboards, and PC webcams, produced $564 million in revenue for Logitech last quarter, accounting for just over a third of total sales. The combined revenue from these three segments jumped 64% year over year.</p><p><blockquote>罗技的很大一部分收入来自销售支持远程工作的硬件。鼠标、键盘和PC网络摄像头等指点设备的销售上季度为罗技带来了5.64亿美元的收入,占总销售额的三分之一多一点。这三个部门的总收入同比增长64%。</blockquote></p><p> Demand for remote workers is expected to increase substantially in 2021. A survey by Enterprise Technology Research projects that the percentage of remote workers working from home on a permanent basis could double in 2021. Another estimate points out that 70% of the workforce could be working from home for at least five days a month by 2025.</p><p><blockquote>预计2021年对远程工作人员的需求将大幅增加。企业技术研究公司(Enterprise Technology Research)的一项调查显示,到2021年,长期在家工作的远程员工比例可能会翻一番。另一项估计指出,到2025年,70%的劳动力可能每月至少在家工作五天。</blockquote></p><p> Meanwhile, the video-collaboration business that accounts for 17% of Logitech's total revenue is also benefiting from the shift toward remote work. This segment generated $293 million in revenue last quarter, more than triple when compared to the year-ago period's revenue of $92 million.</p><p><blockquote>与此同时,占罗技总收入17%的视频协作业务也受益于向远程工作的转变。该部门上季度的收入为2.93亿美元,是去年同期9200万美元收入的三倍多。</blockquote></p><p> The segment is unlikely to lose its momentum anytime soon as enterprises and educational institutions are going for high-end video equipment to remain in touch with employees and students in remote locations.Global MarketInsights forecasts that the video-conferencing market could clock a compound annual growth rate of more than 19% through 2026. Logitech is well-placed to take advantage of this growth as it supports some of thepopular video conferencing appsavailable on the market.</p><p><blockquote>由于企业和教育机构正在寻求高端视频设备来与偏远地区的员工和学生保持联系,该细分市场不太可能很快失去势头。Global MarketInsights预测,到2026年,视频会议市场的复合年增长率可能超过19%。罗技完全有能力利用这一增长,因为它支持市场上一些流行的视频会议应用程序。</blockquote></p><p> <b>The stock is still worth buying</b></p><p><blockquote><b>该股仍值得买入</b></blockquote></p><p> Logitech stock trades at an attractive valuation despite doubling in 2020. Its trailingprice-to-earnings (P/E) ratioof 25.5 is almost in line with the 2020 P/E multiple of 24.6. And we've already seen that Logitech may have more upside to offer, thanks to a bunch of catalysts. All of this makes Logitech a solidgrowth stockone can buy right now, given its attractive valuation and fast-growing top and bottom lines.</p><p><blockquote>尽管罗技股票在2020年翻了一番,但其估值仍具有吸引力。其往绩市盈率(P/E)为25.5,几乎与2020年24.6的市盈率一致。我们已经看到,由于一系列催化剂,罗技可能有更多的优势。鉴于罗技具有吸引力的估值以及快速增长的营收和利润,所有这些都使其成为One现在可以购买的稳健增长股票。</blockquote></p><p></p>","source":"lsy1603171495471","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>This Explosive Growth Stock Is a Hot Pick After Doubling in 2020<blockquote>这只爆炸性增长股票在2020年翻倍后成为热门选择</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nThis Explosive Growth Stock Is a Hot Pick After Doubling in 2020<blockquote>这只爆炸性增长股票在2020年翻倍后成为热门选择</blockquote>\n</h2>\n<h4 class=\"meta\">\n<p class=\"head\">\n<strong class=\"h-name small\">Nasdaq</strong><span class=\"h-time small\">2021-01-28 15:36</span>\n</p>\n</h4>\n</header>\n<article>\n<p><b>Logitech International</b>(NASDAQ: LOGI)set the stock market on fire in 2020. Shares of the computer-peripherals manufacturer more than doubled last year as demand for its products soared in the wake of the novel coronavirus pandemic.<img src=\"https://static.tigerbbs.com/7a893fefe8d1de034a9488a2e26c7ed7\" tg-width=\"699\" tg-height=\"492\">The new year has brought more good news for Logitech investors. The company's latest quarterly results blew past Wall Street estimates, encouraging it to raise its full-year guidance. If you missed Logitech's hot stock-market rally so far, there's still time to jump on to the bandwagon, as it could switch into a higher gear in 2021.</p><p><blockquote><b>罗技国际</b>(纳斯达克:LOGI)在2020年点燃了股市。由于新型冠状病毒大流行后对其产品的需求飙升,这家计算机外设制造商的股价去年上涨了一倍多。新的一年为罗技投资者带来了更多好消息。该公司最新的季度业绩超出了华尔街的预期,鼓励其上调全年指引。如果您错过了罗技迄今为止的热门股市反弹,那么仍有时间加入这股潮流,因为它可能会在2021年转向更高的速度。</blockquote></p><p> <b>Logitech's latest results point toward a strong 2021</b></p><p><blockquote><b>罗技最新业绩预示2021年将表现强劲</b></blockquote></p><p> Logitech's fiscal 2021 third-quarter revenue (for the three months ending on Dec. 31, 2020) shot up 80% year over year to $1.67 billion in constant-currency terms. Non-GAAPoperating income jumped 214% over the prior-year period to $476 million, helping the company post adjusted earnings of $2.45 per share. This was nearly triple when compared to the prior-year period's earnings of $0.84 per share. Analysts expected Logitech to deliver earnings of $1.02 per share on revenue of $1.23 billion.</p><p><blockquote>按固定汇率计算,罗技2021财年第三季度收入(截至2020年12月31日的三个月)同比增长80%,达到16.7亿美元。非GAAP营业收入较上年同期增长214%至4.76亿美元,帮助该公司实现调整后每股收益2.45美元。与去年同期每股收益0.84美元相比,这几乎是三倍。分析师预计罗技每股收益为1.02美元,营收为12.3亿美元。</blockquote></p><p> The company topped off this impressive performance with a terrific outlook. Logitech now expects revenue growth between 57% and 60% in fiscal 2021 that ends in March, up substantially from itsprior forecastof 35% to 40% revenue growth. The company credits the solid quarterly showing to four trends: growth in remote work/online learning, accelerated adoption of video conferencing, esports, and digital-content creation.</p><p><blockquote>该公司以极好的前景结束了这一令人印象深刻的业绩。罗技目前预计,截至3月份的2021财年收入增长将在57%至60%之间,远高于之前35%至40%的收入增长预测。该公司将稳健的季度业绩归功于四个趋势:远程工作/在线学习的增长、视频会议、电子竞技和数字内容创作的加速采用。</blockquote></p><p> Logitech recorded strong growth across all its key product lines such as gaming peripherals, keyboards, webcams, and video-collaboration products last quarter, thanks to these trends. The good part is that they'll continue to be a tailwind in 2021.</p><p><blockquote>得益于这些趋势,罗技上季度游戏外设、键盘、网络摄像头和视频协作产品等所有关键产品线均录得强劲增长。好的一面是,他们将在2021年继续成为顺风车。</blockquote></p><p> The gaming-hardware market, for instance, will continue to be a strong growth driver for Logitech this year and beyond, thanks to the growing interest in esports. The esports market has historically had apositive impacton sales of PC (personal computer) gaming hardware, as 60% of PC gamers are known to watch esports, as per DFC Intelligence.</p><p><blockquote>例如,由于人们对电子竞技的兴趣日益浓厚,游戏硬件市场今年及以后将继续成为罗技的强劲增长动力。根据DFC Intelligence的数据,电子竞技市场历来对PC(个人电脑)游戏硬件的销售产生积极影响,因为60%的PC游戏玩家观看电子竞技。</blockquote></p><p> Higher esports consumption creates more interest in video games and encourages existing gamers to buy better equipment. The esports market is reportedly clocking an annual growth rate of 24% as per a third-party estimate. This is going to rub off positively on PC gaming hardware sales that could hit $70 billion by 2023 from an estimated $40 billion last year.</p><p><blockquote>更高的电子竞技消费创造了对视频游戏的更多兴趣,并鼓励现有游戏玩家购买更好的设备。据报道,根据第三方估计,电子竞技市场的年增长率为24%。这将对PC游戏硬件销售额产生积极影响,到2023年,PC游戏硬件销售额可能会从去年的400亿美元达到700亿美元。</blockquote></p><p> Gaming accounted for just over 26% of Logitech's total sales last quarter. Revenue from this segment shot up 73% year over year to $436 million, and it won't be surprising to see this business keep up its high growth rate in the future.</p><p><blockquote>游戏占罗技上季度总销售额的26%多一点。该部门的收入同比猛增73%至4.36亿美元,未来该业务保持高增长率也就不足为奇了。</blockquote></p><p> <b>Remote work is going to be another catalyst</b></p><p><blockquote><b>远程工作将成为另一个催化剂</b></blockquote></p><p> Logitech gets a nice chunk of its revenue from selling hardware that enables remote work. Sales of pointing devices, such as mice, keyboards, and PC webcams, produced $564 million in revenue for Logitech last quarter, accounting for just over a third of total sales. The combined revenue from these three segments jumped 64% year over year.</p><p><blockquote>罗技的很大一部分收入来自销售支持远程工作的硬件。鼠标、键盘和PC网络摄像头等指点设备的销售上季度为罗技带来了5.64亿美元的收入,占总销售额的三分之一多一点。这三个部门的总收入同比增长64%。</blockquote></p><p> Demand for remote workers is expected to increase substantially in 2021. A survey by Enterprise Technology Research projects that the percentage of remote workers working from home on a permanent basis could double in 2021. Another estimate points out that 70% of the workforce could be working from home for at least five days a month by 2025.</p><p><blockquote>预计2021年对远程工作人员的需求将大幅增加。企业技术研究公司(Enterprise Technology Research)的一项调查显示,到2021年,长期在家工作的远程员工比例可能会翻一番。另一项估计指出,到2025年,70%的劳动力可能每月至少在家工作五天。</blockquote></p><p> Meanwhile, the video-collaboration business that accounts for 17% of Logitech's total revenue is also benefiting from the shift toward remote work. This segment generated $293 million in revenue last quarter, more than triple when compared to the year-ago period's revenue of $92 million.</p><p><blockquote>与此同时,占罗技总收入17%的视频协作业务也受益于向远程工作的转变。该部门上季度的收入为2.93亿美元,是去年同期9200万美元收入的三倍多。</blockquote></p><p> The segment is unlikely to lose its momentum anytime soon as enterprises and educational institutions are going for high-end video equipment to remain in touch with employees and students in remote locations.Global MarketInsights forecasts that the video-conferencing market could clock a compound annual growth rate of more than 19% through 2026. Logitech is well-placed to take advantage of this growth as it supports some of thepopular video conferencing appsavailable on the market.</p><p><blockquote>由于企业和教育机构正在寻求高端视频设备来与偏远地区的员工和学生保持联系,该细分市场不太可能很快失去势头。Global MarketInsights预测,到2026年,视频会议市场的复合年增长率可能超过19%。罗技完全有能力利用这一增长,因为它支持市场上一些流行的视频会议应用程序。</blockquote></p><p> <b>The stock is still worth buying</b></p><p><blockquote><b>该股仍值得买入</b></blockquote></p><p> Logitech stock trades at an attractive valuation despite doubling in 2020. Its trailingprice-to-earnings (P/E) ratioof 25.5 is almost in line with the 2020 P/E multiple of 24.6. And we've already seen that Logitech may have more upside to offer, thanks to a bunch of catalysts. All of this makes Logitech a solidgrowth stockone can buy right now, given its attractive valuation and fast-growing top and bottom lines.</p><p><blockquote>尽管罗技股票在2020年翻了一番,但其估值仍具有吸引力。其往绩市盈率(P/E)为25.5,几乎与2020年24.6的市盈率一致。我们已经看到,由于一系列催化剂,罗技可能有更多的优势。鉴于罗技具有吸引力的估值以及快速增长的营收和利润,所有这些都使其成为One现在可以购买的稳健增长股票。</blockquote></p><p></p>\n<div class=\"bt-text\">\n\n\n<p> 来源:<a href=\"https://www.nasdaq.com/articles/this-explosive-growth-stock-is-a-hot-pick-after-doubling-in-2020-2021-01-27\">Nasdaq</a></p>\n<p>为提升您的阅读体验,我们对本页面进行了排版优化</p>\n\n\n</div>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{},"source_url":"https://www.nasdaq.com/articles/this-explosive-growth-stock-is-a-hot-pick-after-doubling-in-2020-2021-01-27","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1193220302","content_text":"Logitech International(NASDAQ: LOGI)set the stock market on fire in 2020. Shares of the computer-peripherals manufacturer more than doubled last year as demand for its products soared in the wake of the novel coronavirus pandemic.The new year has brought more good news for Logitech investors. The company's latest quarterly results blew past Wall Street estimates, encouraging it to raise its full-year guidance. If you missed Logitech's hot stock-market rally so far, there's still time to jump on to the bandwagon, as it could switch into a higher gear in 2021.\nLogitech's latest results point toward a strong 2021\nLogitech's fiscal 2021 third-quarter revenue (for the three months ending on Dec. 31, 2020) shot up 80% year over year to $1.67 billion in constant-currency terms. Non-GAAPoperating income jumped 214% over the prior-year period to $476 million, helping the company post adjusted earnings of $2.45 per share. This was nearly triple when compared to the prior-year period's earnings of $0.84 per share. Analysts expected Logitech to deliver earnings of $1.02 per share on revenue of $1.23 billion.\nThe company topped off this impressive performance with a terrific outlook. Logitech now expects revenue growth between 57% and 60% in fiscal 2021 that ends in March, up substantially from itsprior forecastof 35% to 40% revenue growth. The company credits the solid quarterly showing to four trends: growth in remote work/online learning, accelerated adoption of video conferencing, esports, and digital-content creation.\nLogitech recorded strong growth across all its key product lines such as gaming peripherals, keyboards, webcams, and video-collaboration products last quarter, thanks to these trends. The good part is that they'll continue to be a tailwind in 2021.\nThe gaming-hardware market, for instance, will continue to be a strong growth driver for Logitech this year and beyond, thanks to the growing interest in esports. The esports market has historically had apositive impacton sales of PC (personal computer) gaming hardware, as 60% of PC gamers are known to watch esports, as per DFC Intelligence.\nHigher esports consumption creates more interest in video games and encourages existing gamers to buy better equipment. The esports market is reportedly clocking an annual growth rate of 24% as per a third-party estimate. This is going to rub off positively on PC gaming hardware sales that could hit $70 billion by 2023 from an estimated $40 billion last year.\nGaming accounted for just over 26% of Logitech's total sales last quarter. Revenue from this segment shot up 73% year over year to $436 million, and it won't be surprising to see this business keep up its high growth rate in the future.\nRemote work is going to be another catalyst\nLogitech gets a nice chunk of its revenue from selling hardware that enables remote work. Sales of pointing devices, such as mice, keyboards, and PC webcams, produced $564 million in revenue for Logitech last quarter, accounting for just over a third of total sales. The combined revenue from these three segments jumped 64% year over year.\nDemand for remote workers is expected to increase substantially in 2021. A survey by Enterprise Technology Research projects that the percentage of remote workers working from home on a permanent basis could double in 2021. Another estimate points out that 70% of the workforce could be working from home for at least five days a month by 2025.\nMeanwhile, the video-collaboration business that accounts for 17% of Logitech's total revenue is also benefiting from the shift toward remote work. This segment generated $293 million in revenue last quarter, more than triple when compared to the year-ago period's revenue of $92 million.\nThe segment is unlikely to lose its momentum anytime soon as enterprises and educational institutions are going for high-end video equipment to remain in touch with employees and students in remote locations.Global MarketInsights forecasts that the video-conferencing market could clock a compound annual growth rate of more than 19% through 2026. Logitech is well-placed to take advantage of this growth as it supports some of thepopular video conferencing appsavailable on the market.\nThe stock is still worth buying\nLogitech stock trades at an attractive valuation despite doubling in 2020. Its trailingprice-to-earnings (P/E) ratioof 25.5 is almost in line with the 2020 P/E multiple of 24.6. And we've already seen that Logitech may have more upside to offer, thanks to a bunch of catalysts. All of this makes Logitech a solidgrowth stockone can buy right now, given its attractive valuation and fast-growing top and bottom 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","listText":"patience ","text":"patience","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/388300226","repostId":"381427859","repostType":1,"repost":{"id":381427859,"gmtCreate":1612977017371,"gmtModify":1703767961737,"author":{"id":"3571386548681492","authorId":"3571386548681492","name":"hellogjh","avatar":"https://static.tigerbbs.com/e945120006e0f53846c0a9bc5602ad41","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3571386548681492","idStr":"3571386548681492"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/TELL\">$Tellurian Inc.(TELL)$</a>你在玩我啊!?","listText":"<a href=\"https://laohu8.com/S/TELL\">$Tellurian Inc.(TELL)$</a>你在玩我啊!?","text":"$Tellurian Inc.(TELL)$你在玩我啊!?","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/381427859","isVote":1,"tweetType":1,"viewCount":0,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},"isVote":1,"tweetType":1,"viewCount":401,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":312554954,"gmtCreate":1612170454678,"gmtModify":1703758181317,"author":{"id":"3572571664064025","authorId":"3572571664064025","name":"rainman95","avatar":"https://static.tigerbbs.com/09f5cf470640486a0ceddbbc72bc8eed","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"authorIdStr":"3572571664064025","idStr":"3572571664064025"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/AMC\">$AMC Entertainment(AMC)$</a>25 by close today easily","listText":"<a href=\"https://laohu8.com/S/AMC\">$AMC Entertainment(AMC)$</a>25 by close today 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href=\"https://laohu8.com/S/BNGO\">$Bionano Genomics(BNGO)$</a><a href=\"https://laohu8.com/S/GEVO\">$Gevo Inc.(GEVO)$</a><a href=\"https://laohu8.com/S/BMIX\">$Brazil Minerals, Inc.(BMIX)$</a>bngo拿了小半年,上周入了gevo和bmix[得意] [得意] 希望股价能一直坚持","listText":"<a href=\"https://laohu8.com/S/BNGO\">$Bionano Genomics(BNGO)$</a><a href=\"https://laohu8.com/S/GEVO\">$Gevo Inc.(GEVO)$</a><a href=\"https://laohu8.com/S/BMIX\">$Brazil Minerals, Inc.(BMIX)$</a>bngo拿了小半年,上周入了gevo和bmix[得意] [得意] 希望股价能一直坚持","text":"$Bionano Genomics(BNGO)$$Gevo Inc.(GEVO)$$Brazil Minerals, Inc.(BMIX)$bngo拿了小半年,上周入了gevo和bmix[得意] [得意] 希望股价能一直坚持","images":[{"img":"https://static.tigerbbs.com/1245876899f6abfd51f5d3e4eef3be04","width":"1242","height":"2385"},{"img":"https://static.tigerbbs.com/4a914610c3bc6799e30808342ecbd26c","width":"1242","height":"2385"},{"img":"https://static.tigerbbs.com/87d68ea7030fe03e06b775076887ce56","width":"1242","height":"2385"}],"top":1,"highlighted":2,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/319861755","isVote":1,"tweetType":1,"viewCount":0,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":3,"langContent":"CN","totalScore":0},"isVote":1,"tweetType":1,"viewCount":266,"authorTweetTopStatus":1,"verified":2,"comments":[{"author":{"id":"3527667803686145","authorId":"3527667803686145","name":"社区成长助手","avatar":"https://static.tigerbbs.com/2b7c7106b5c0c8b0037faa67439d898f","crmLevel":1,"crmLevelSwitch":0,"authorIdStr":"3527667803686145","idStr":"3527667803686145"},"content":"终于等到了您的初发帖[比心][比心]发帖时关联相关股票或者相关话题,可以获得更多曝光哦~如果您想创作优质文章,请查看老虎社区创作指引","text":"终于等到了您的初发帖[比心][比心]发帖时关联相关股票或者相关话题,可以获得更多曝光哦~如果您想创作优质文章,请查看老虎社区创作指引","html":"终于等到了您的初发帖[比心][比心]发帖时关联相关股票或者相关话题,可以获得更多曝光哦~如果您想创作优质文章,请查看老虎社区创作指引"}],"imageCount":0,"langContent":"EN","totalScore":0}],"lives":[]}