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KAHHUAT
2022-02-06
$Lion-OCBC Sec HSTECH S$(HST.SI)$
latrsttt
KAHHUAT
2022-02-06
Latedt
抱歉,原内容已删除
KAHHUAT
2022-02-06
Latert
Why Roblox Is A Compelling Risk/Reward Bet With Metaverse Optionality<blockquote>为什么Roblox是一个具有元宇宙可选性的引人注目的风险/回报赌注</blockquote>
KAHHUAT
2022-02-05
Latest
@美股研习社:财报解剖 | 黑暗中的曙光,德州仪器业绩大超预期!
KAHHUAT
2022-02-05
Latest
@老鲁随笔:美股期权交易:新手怎么玩美股期权,纯小白如何入门?
KAHHUAT
2022-02-05
Latest
@小虎AV:快看!木头姐的2022投资展望
KAHHUAT
2022-02-05
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latesy
KAHHUAT
2022-02-05
Latets
抱歉,原内容已删除
KAHHUAT
2022-02-05
Latest
抱歉,原内容已删除
KAHHUAT
2022-02-05
Latest
抱歉,原内容已删除
KAHHUAT
2022-01-24
$Lion-OCBC Sec HSTECH S$(HST.SI)$
awaaaaaaaa
KAHHUAT
2022-01-24
Latest
抱歉,原内容已删除
KAHHUAT
2022-01-24
Latest
抱歉,原内容已删除
KAHHUAT
2022-01-23
Latets
@小虎说英股:以总面积来算,哈萨克斯坦是世界第九大国家。这个国家太大了,甚至其总面积超过全西欧 那哈萨克斯坦自然资源多多 哈萨克斯坦拥有丰富自然资源并贵金属特别多。值得关注的是国家有世界最大的铀储备。目前在全球开采铀量中,哈萨克斯坦组成41% 国家最大的开采铀的公司是国有的KAZATOMPROM$JOINT STOCK COMPANY NATIONAL ATOMIC COMPANY KAZATOMPROM(KAP.UK)$ 目前在国家开采量中,该公司组成58% 公司也开采稀土 公司对各个重要国际市场如中国美国日本欧盟出口铀和稀土。那公司有独立的运营模式但是哈萨克斯坦国权财富基金持有75%股份。公司2018年底赴伦交所上市。公司的伦敦股票以美金计价和支付股息。目前公司的股息回报率为3.7%以下图标显示公司的股价从上市到现在。发行价为12美金 现在股价大约35美金。所以在短短三年时期股价年化复合增长率为39% 那公司用哈萨克斯坦的坚戈KZT 报道财务细节。目前1美金等于431坚戈KZT。公司每年两次报道财务细节。在2021年半年,公司总收入为2350亿KZT(大约5.4亿美金)并净利润为660亿KZT(1.5亿美金)公司的总债务很小,债务总额为2.5亿美金。最近几年随着新能源趋势和世界核电站越来越多,铀价格一直在上涨 喜欢投资新能源公司的人也能考虑世界最大开采钴的公司,瑞士的$GLENCORE PLC(GLEN.UK)$&nb
KAHHUAT
2022-01-23
Latst
@小虎说英股:以总面积来算,哈萨克斯坦是世界第九大国家。这个国家太大了,甚至其总面积超过全西欧 那哈萨克斯坦自然资源多多 哈萨克斯坦拥有丰富自然资源并贵金属特别多。值得关注的是国家有世界最大的铀储备。目前在全球开采铀量中,哈萨克斯坦组成41% 国家最大的开采铀的公司是国有的KAZATOMPROM$JOINT STOCK COMPANY NATIONAL ATOMIC COMPANY KAZATOMPROM(KAP.UK)$ 目前在国家开采量中,该公司组成58% 公司也开采稀土 公司对各个重要国际市场如中国美国日本欧盟出口铀和稀土。那公司有独立的运营模式但是哈萨克斯坦国权财富基金持有75%股份。公司2018年底赴伦交所上市。公司的伦敦股票以美金计价和支付股息。目前公司的股息回报率为3.7%以下图标显示公司的股价从上市到现在。发行价为12美金 现在股价大约35美金。所以在短短三年时期股价年化复合增长率为39% 那公司用哈萨克斯坦的坚戈KZT 报道财务细节。目前1美金等于431坚戈KZT。公司每年两次报道财务细节。在2021年半年,公司总收入为2350亿KZT(大约5.4亿美金)并净利润为660亿KZT(1.5亿美金)公司的总债务很小,债务总额为2.5亿美金。最近几年随着新能源趋势和世界核电站越来越多,铀价格一直在上涨 喜欢投资新能源公司的人也能考虑世界最大开采钴的公司,瑞士的$GLENCORE PLC(GLEN.UK)$&nb
KAHHUAT
2022-01-23
Latest
@gugu:2021年投资总结:正确的抄底方式
KAHHUAT
2022-01-23
Latest
抱歉,原内容已删除
KAHHUAT
2022-01-23
$Lion-OCBC Sec HSTECH S$(HST.SI)$
awwaaaa
KAHHUAT
2022-01-22
Lll
@万物新生 爱回收:法媒:中国正兴起二手消费浪潮,市场规模估值达到1580亿欧元
KAHHUAT
2022-01-22
Lll
@小虎说英股:以总面积来算,哈萨克斯坦是世界第九大国家。这个国家太大了,甚至其总面积超过全西欧 那哈萨克斯坦自然资源多多 哈萨克斯坦拥有丰富自然资源并贵金属特别多。值得关注的是国家有世界最大的铀储备。目前在全球开采铀量中,哈萨克斯坦组成41% 国家最大的开采铀的公司是国有的KAZATOMPROM$JOINT STOCK COMPANY NATIONAL ATOMIC COMPANY KAZATOMPROM(KAP.UK)$ 目前在国家开采量中,该公司组成58% 公司也开采稀土 公司对各个重要国际市场如中国美国日本欧盟出口铀和稀土。那公司有独立的运营模式但是哈萨克斯坦国权财富基金持有75%股份。公司2018年底赴伦交所上市。公司的伦敦股票以美金计价和支付股息。目前公司的股息回报率为3.7%以下图标显示公司的股价从上市到现在。发行价为12美金 现在股价大约35美金。所以在短短三年时期股价年化复合增长率为39% 那公司用哈萨克斯坦的坚戈KZT 报道财务细节。目前1美金等于431坚戈KZT。公司每年两次报道财务细节。在2021年半年,公司总收入为2350亿KZT(大约5.4亿美金)并净利润为660亿KZT(1.5亿美金)公司的总债务很小,债务总额为2.5亿美金。最近几年随着新能源趋势和世界核电站越来越多,铀价格一直在上涨 喜欢投资新能源公司的人也能考虑世界最大开采钴的公司,瑞士的$GLENCORE PLC(GLEN.UK)$&nb
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href=\"https://laohu8.com/S/HST.SI\">$Lion-OCBC Sec HSTECH S$(HST.SI)$</a>latrsttt","listText":"<a href=\"https://laohu8.com/S/HST.SI\">$Lion-OCBC Sec HSTECH S$(HST.SI)$</a>latrsttt","text":"$Lion-OCBC Sec HSTECH 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09:40","market":"us","language":"en","title":"Why Roblox Is A Compelling Risk/Reward Bet With Metaverse Optionality<blockquote>为什么Roblox是一个具有元宇宙可选性的引人注目的风险/回报赌注</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=1180547636","media":"Seeking Alpha","summary":"SummaryRoblox offers a large and unique ecosystem with network effects. It provides go-to form of en","content":"<p><html><head></head><body><b>Summary</b></p><p><blockquote><html><head></head><body><b>总结</b></body></html></blockquote></p><p><ul><li>Roblox offers a large and unique ecosystem with network effects. It provides go-to form of entertainment and social interaction for an entire generation of users. Scale forms a flywheel to attract users and developers.</li><li>Multiple growth avenues through growing the addressable market by adding more sophisticated games/developers. Additionally, RBLX can expand into international markets, increase monetization, and drive a platform for human co-experiences.</li><li>Recent broad-based market pullback and technical movement present an interesting risk/reward weighted bet on Roblox given their immense long-term potential.</li></ul><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/185e1f3e86a121c4ef8f6e723cf0fea0\" tg-width=\"1536\" tg-height=\"1024\" width=\"100%\" height=\"auto\"/><span>Michael Vi/iStock Editorial via Getty Images</span></p><p><blockquote><ul><li>Roblox提供了一个具有网络效应的庞大而独特的生态系统。它为整整一代用户提供了娱乐和社交互动的首选形式。规模形成了吸引用户和开发者的飞轮。</li><li>通过增加更复杂的游戏/开发者来发展潜在市场,从而实现多种增长途径。此外,RBLX可以扩展到国际市场,增加货币化,并推动人类共同体验的平台。</li><li>鉴于Roblox巨大的长期潜力,最近广泛的市场回调和技术走势为Roblox提供了一个有趣的风险/回报加权押注。</li></ul><p class=\"t-img-caption\"><span>Michael Vi/iStock社论来自Getty Images</span></p></blockquote></p><p>Roblox (RBLX) is the “go-to” gaming, entertainment, and socialization platform for the youth (<16 y/o) demographic in North America and Europe. Roblox is a highly attractive asset with a massive user base (150M+ MAUs), significant long-term potential, optionality in the growing prevalence of the “metaverse”, multiple growth levers to pull, and attractive user economics driving a reasonably robust financial profile. The broad-based tech pullback presents a great risk/reward point for RBLX.</p><p><blockquote>Roblox(RBLX)是北美和欧洲年轻人(<16岁)的“首选”游戏、娱乐和社交平台。Roblox是一项极具吸引力的资产,拥有庞大的用户群(1.5亿+月活跃用户)、巨大的长期潜力、日益流行的“元宇宙”的可选性、多种增长杠杆以及推动相当强劲的财务状况的有吸引力的用户经济学。广泛的科技回调为RBLX带来了巨大的风险/回报点。</blockquote></p><p><b>Company Overview</b></p><p><blockquote><b>公司概况</b></blockquote></p><p>Roblox is a gaming and social entertainment platform where individuals can design, build, or play games. Users create their own avatars and play any number of thousands of games that are all created by other players. RBLX is more than a game, but rather an entire ecosystem where creators (user developers) build games and experiences on RBLX’s creative engine and upload them to the RBLX platform for users to play. It manifests itself into a 3D `universe’ where people can gather, game, and socialize.</p><p><blockquote>Roblox是一个游戏和社交娱乐平台,个人可以在这里设计、构建或玩游戏。用户创建自己的头像,玩数以千计的游戏,这些游戏都是由其他玩家创建的。RBLX不仅仅是一款游戏,而是一个完整的生态系统,创作者(用户开发者)在RBLX的创意引擎上构建游戏和体验,并将其上传到RBLX平台供用户玩。它表现为一个3D“宇宙”,人们可以在那里聚集、游戏和社交。</blockquote></p><p>The RBLX infrastructure consists of three pillars:</p><p><blockquote>RBLX基础设施由三大支柱组成:</blockquote></p><p><ul><li><i>Roblox Client:</i>the application that allows users to play the games</li><li><i>Roblox Studio</i>: the toolset that enables creators and developers to build, publish, and operate games and experiences that other users can access in the game client. It requires little to no code to develop a game.</li><li><i>Roblox Cloud</i>: the services and infrastructure that support and power the platform</li></ul><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/26be3a6043a5e7ac91e31590ff1351bd\" tg-width=\"460\" tg-height=\"345\" width=\"100%\" height=\"auto\"/><span>Roblox Studio Example (WikiHow)</span></p><p><blockquote><ul><li><i>Roblox客户端:</i>允许用户玩游戏的应用程序</li><li><i>Roblox工作室</i>:使创作者和开发者能够构建、发布和操作其他用户可以在游戏客户端中访问的游戏和体验的工具集。开发一个游戏几乎不需要代码。</li><li><i>Roblox云</i>:支持和支持平台的服务和基础设施</li></ul><p class=\"t-img-caption\"><span>Roblox Studio示例(WikiHow)</span></p></blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/df07a21f7dd773490412bb63b4379121\" tg-width=\"640\" tg-height=\"360\" width=\"100%\" height=\"auto\"/><span>Roblox Experience Example (Vansworld)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox体验示例(Vansworld)</span></p></blockquote></p><p>While most users enter the platform as gamers, the platform has expanded to become a hub for social interaction where users can watch concerts, movies, or socialize.</p><p><blockquote>虽然大多数用户以游戏玩家的身份进入该平台,但该平台已经扩展成为社交互动的中心,用户可以在这里观看音乐会、电影或社交。</blockquote></p><p><i>Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users.</i>Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of millions of creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world.(Roblox Reports November 2021 Key Metrics).Business Model</p><p><blockquote><i>Roblox的使命是建立一个人类共同体验平台,使数十亿用户能够共享体验。</i>每天,世界各地都有数千万人与朋友一起探索数百万种身临其境的数字体验。所有这些体验都是由由数百万创作者组成的Roblox社区构建的。我们相信建立一个安全、文明和多元化的社区——一个激发和培养世界各地人们之间创造力和积极关系的社区。(Roblox报告2021年11月关键指标)。商业模式</blockquote></p><p>Roblox primarily earns revenue via the sale of their virtual currency, “Robux”, to users. Here is a quick breakdown of how Robux works from both the developer and user perspective:</p><p><blockquote>Roblox主要通过向用户出售虚拟货币“Robux”来赚取收入。以下是从开发人员和用户的角度快速分析Robux的工作原理:</blockquote></p><p><ul><li>Developers create and publish games to the platform which either offer cosmetic items for sale within their game or have some aspect of a typical pay-to-play game, where users must pay to progress in their journey.</li><li>Users of the game exchange real-world currencies for Robux and spend these Robux on such items/expansions.</li><li>Roblox takes their cut of the transaction, pays the app stores, and gives the rest to the developers.</li><li>The developers can exchange the Robux for real-world currencies.</li></ul><b>Investment Thesis</b></p><p><blockquote><ul><li>开发者创建游戏并向平台发布游戏,这些游戏要么在游戏中提供化妆品出售,要么具有典型的付费游戏的某些方面,用户必须付费才能在旅程中取得进展。</li><li>游戏的用户用现实世界的货币兑换Robux,并把这些Robux花在这样的物品/资料片上。</li><li>Roblox从交易中抽取他们的分成,向应用商店付款,并将其余部分交给开发者。</li><li>开发者可以将Robux兑换成现实世界的货币。</li></ul><b>投资论文</b></blockquote></p><p>Roblox is an attractive asset. There is significant long-term potential due to the following factors of their business model paired with the relatively attractive current entry point due to a non-fundamental pullback.</p><p><blockquote>Roblox是一项有吸引力的资产。由于其商业模式的以下因素,加上非基本面回调导致的相对有吸引力的当前切入点,因此具有巨大的长期潜力。</blockquote></p><p><ol><li>It is a unique and large ecosystem with strong network effects.</li><li>Disrupts the typical video game value chain turning users into creators and decentralizing production.</li><li>Numerous growth avenues to expand the user base and monetization</li><li>Optionality beyond gaming and into the “metaverse” -- or virtual universe</li></ol><b>Ecosystem, Network Effects, and the Roblox Flywheel</b></p><p><blockquote><ol><li>它是一个独特的大型生态系统,具有很强的网络效应。</li><li>颠覆了典型的视频游戏价值链,将用户转变为创作者,分散生产。</li><li>扩大用户群和货币化的众多增长途径</li><li>超越游戏进入“元宇宙”或虚拟世界的可选性</li></ol><b>生态系统、网络效应和Roblox飞轮</b></blockquote></p><p></p><p>Roblox has built a tremendous platform with over 150 million monthly active users (MAUs) and is the first choice of entertainment and social interaction for the entire generation of children and adolescents in North America and Europe. The sheer scale of users on Roblox spins their flywheel where the number of users attracts developers to design engaging content which in turn attracts more users and higher monetization potential. Below is an illustration of how this virtuous cycle works:</p><p><blockquote>Roblox已经建立了一个拥有超过1.5亿月活跃用户(MAU)的庞大平台,是北美和欧洲整整一代儿童和青少年娱乐和社交的首选。Roblox上庞大的用户规模旋转着他们的飞轮,用户数量吸引开发者设计引人入胜的内容,从而吸引更多用户和更高的货币化潜力。以下是这种良性循环如何运作的示例:</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/b5ee981096e0e6ae86ee32aa48c2531c\" tg-width=\"640\" tg-height=\"438\" width=\"100%\" height=\"auto\"/><span>Roblox Flywheel (Created by user)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox飞轮(由用户创建)</span></p></blockquote></p><p>The installed base of users is sticky via both the inherently social nature of the platform and money spent on the platform to unlock games or outfit their avatars which disincentivizes exploring other platforms and reinforces the competitive moat. We can see this through their impressive daily active user growth.</p><p><blockquote>通过平台固有的社交性质以及在平台上花费的用于解锁游戏或装备头像的资金,用户的安装基础具有粘性,这抑制了探索其他平台的积极性,并加强了竞争护城河。我们可以通过他们令人印象深刻的日活跃用户增长看到这一点。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/d2c3a78fb184d8e874431939c9765d79\" tg-width=\"640\" tg-height=\"378\" width=\"100%\" height=\"auto\"/><span>Roblox Daily Active Users (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox每日活跃用户(Roblox投资者演示)</span></p></blockquote></p><p>On the point of avatars, Roblox is centered around user identity via their created avatars. All users on Roblox have a unique identity that allows for individual expression and these avatars transcend any individual game as the user avatar is used across all games in the Roblox universe.</p><p><blockquote>在头像方面,Roblox通过用户创建的头像以用户身份为中心。Roblox上的所有用户都有一个独特的身份,允许个人表达,这些头像超越了任何个人游戏,因为用户头像在Roblox宇宙中的所有游戏中都使用。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/055bdec56beca6d556ae0395c8ecdb2a\" tg-width=\"640\" tg-height=\"578\" width=\"100%\" height=\"auto\"/><span>Roblox Avatar Customization (Roblox)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox头像定制(Roblox)</span></p></blockquote></p><p><b>Decentralized Game and Experience Production</b></p><p><blockquote><b>去中心化游戏和体验制作</b></blockquote></p><p>As previously mentioned, Roblox’s games and experiences are user-generated content (UGC). Roblox empowers its users to become developers/creators by providing them with the tools to do so through Roblox Studio and supporting the back-end on Roblox Cloud.</p><p><blockquote>如前所述,Roblox的游戏和体验是用户生成内容(UGC)。Roblox通过Roblox Studio为用户提供工具并支持Roblox Cloud上的后端,使他们能够成为开发人员/创作者。</blockquote></p><p>In traditional video game production and R&D, the capital is spent upfront and costs can be exceptionally high (“AAA” games can cost $100M+, ex. Cyberpunk 2077 had a budget of $300M) and there is no certainty of success and constant unpredictability of community perception. For Roblox, they “outsource” their game production to millions of eager developers and pay for only successful content. Essentially, RBLX being based on UGC continuously feeds the platform while de-risking the development process and solving for launch risk and franchise fatigue that “AAA” games face.</p><p><blockquote>在传统的视频游戏制作和R&D,资本是预先支出的,成本可能非常高(“AAA”游戏可能花费1亿美元以上,例如赛博朋克2077的预算为3亿美元),成功没有确定性,社区认知也没有持续的不可预测性。对于Roblox来说,他们将游戏制作“外包”给数百万热切的开发者,只为成功的内容付费。本质上,基于UGC的RBLX不断为平台提供信息,同时降低开发过程的风险,解决“AAA”游戏面临的发布风险和特许经营疲劳。</blockquote></p><p><b>Examples of RBLX games:</b>Adopt Me! (17bn visits), Tower of Hell (7bn visits), Welcome to Bloxburg (4bn visits).</p><p><blockquote><b>RBLX游戏示例:</b>收养我吧!(170亿访问量),地狱之塔(70亿访问量),欢迎来到布洛克斯堡(40亿访问量)。</blockquote></p><p><b>Growth Avenues Expanding User Base and Increasing Monetization</b></p><p><blockquote><b>增长途径扩大用户群并增加货币化</b></blockquote></p><p>Roblox has grown tremendously and has a significant presence in their core market (8-12 yr olds in western markets). There are numerous levers to be pulled by management to continue top-line growth.</p><p><blockquote>Roblox发展迅速,在其核心市场(西方市场的8-12岁儿童)占有重要地位。管理层可以利用许多杠杆来继续营收增长。</blockquote></p><p><ol><li><b>Expand user base in international markets.</b>Roblox is highly penetrated in western/English-speaking markets. International expansion has seen early indications of success (2-3x user growth in Japan and Korea). The Chinese market is not served by RBLX. Could represent 50-100m new MAUs via Tencent license.</li><li><b>Increase appeal to older audiences.</b>~50% of daily-active users are <12 y/o so there is significant upside in capturing older audiences. Continued investment in the platform and development of sophisticated games could attract this audience. There is early evidence of success as Roblox has improved its sophistication with the 13 and older audience growing at ~70% vs. 50% of the 13 and under audience on average over the last three years.</li><li><b>Increase monetization.</b>Increasing importance of digital identity should lead to increased spending. Working with developers to better monetize content for mutual benefit. Grow subscription offerings via Roblox premium. Roblox increasingly working with corporate sponsors to add branded content to the game (Nike, Gucci, LVMH, North Face/Vans, etc.). There is a significant incentive for consumer brands such as these to work with Roblox as the lifetime value of these young consumers is high. From Roblox’s November 2021 Investor Day, they explain how every company will have a Roblox strategy in the future.</li><li><b>Expanded platform use and improved functionality.</b>Continued expansion beyond gaming into social, entertainment, learning, e-commerce, and broadly more human co-experiences. An example would be the virtual concerts that are being held on the RBLX platform. Experiences become increasingly engaging and less distinguishable from real-world experiences (examples include: 3D spatial audio implementation, high fidelity avatars, etc.)</li></ol><b>The Leader in the Emerging “Metaverse”</b></p><p><blockquote><ol><li><b>扩大国际市场用户群。</b>Roblox在西方/英语市场的渗透率很高。国际扩张已经看到了成功的早期迹象(日本和韩国的用户增长了2-3倍)。RBLX不服务中国市场。可以通过腾讯控股许可代表5000万至1亿新月活跃用户。</li><li><b>增加对老年观众的吸引力。</b>约50%的日活跃用户年龄<12岁,因此在吸引老年受众方面有很大的优势。对平台的持续投资和复杂游戏的开发可以吸引这些观众。有早期的成功证据表明,Roblox提高了其成熟度,13岁及以上的观众增长率约为70%,而过去三年13岁及以下观众的平均增长率为50%。</li><li><b>增加货币化。</b>数字身份日益增长的重要性应该会导致支出的增加。与开发者合作,更好地将内容货币化,实现互惠互利。通过Roblox premium发展订阅产品。Roblox越来越多地与企业赞助商合作,为游戏添加品牌内容(耐克、古驰、路威酩轩、North Face/Vans等)。).由于这些年轻消费者的终身价值很高,因此此类消费品牌有很大的动力与Roblox合作。从Roblox 2021年11月的投资者日开始,他们解释了未来每家公司将如何制定Roblox战略。</li><li><b>扩展了平台使用并改进了功能。</b>继续从游戏扩展到社交、娱乐、学习、电子商务和更广泛的人类共同体验。一个例子是在RBLX平台上举行的虚拟音乐会。体验变得越来越引人入胜,与现实世界体验的区别越来越小(示例包括:3D空间音频实现、高保真化身等)</li></ol><b>新兴“元宇宙”中的佼佼者</b></blockquote></p><p></p><p>Roblox is a social destination. Players stay connected and share experiences with friends. Expanding these virtual experiences will reduce the traditional barriers between games, social entertainment, and commerce. The idea of a “metaverse” is not a new idea, but with powerful and accessible consumer devices, high-speed connections, and cloud computing the concept of the metaverse can be enabled by the right platform. As mentioned above, the continued improvement of the Roblox platform will bring engaging experiences that mirror real life.</p><p><blockquote>Roblox是一个社交目的地。玩家保持联系,与朋友分享经验。扩展这些虚拟体验将减少游戏、社交娱乐和商业之间的传统壁垒。“元宇宙”的想法并不是一个新想法,但通过强大且可访问的消费设备、高速连接和云计算,元宇宙的概念可以通过正确的平台来实现。如上所述,Roblox平台的持续改进将带来反映现实生活的引人入胜的体验。</blockquote></p><p>On the front of commerce, Roblox’s VP of Marketing explains how “whether you’re a sports franchise, a fashion brand, movie studio, or musical artist, there are endless possibilities for authentic and immersive experiences that bring your brand to life”.</p><p><blockquote>在商业方面,Roblox的营销副总裁解释了“无论你是体育特许经营、时尚品牌、电影工作室还是音乐艺术家,都有无限的可能性让你的品牌栩栩如生”。</blockquote></p><p>Evidence of Metaverse infancy can be seen in events like the Lil Nas X concert (33 million views), community events, and e-commerce and branding through Nikeland, Vans World, etc.</p><p><blockquote>元宇宙婴儿期的证据可以在Lil Nas X音乐会(3300万次观看)、社区活动以及通过Nikeland、Vans World等进行的电子商务和品牌推广中看到。</blockquote></p><p><b>Financials Discussion</b></p><p><blockquote><b>财务讨论</b></blockquote></p><p><b>Revenue</b></p><p><blockquote><b>收入</b></blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/5594d13be98c855a6407266d40aebb7f\" tg-width=\"640\" tg-height=\"381\" width=\"100%\" height=\"auto\"/><span>Roblox Revenue (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox收入(Roblox投资者介绍)</span></p></blockquote></p><p>Roblox has experienced exceptional revenue growth, especially in the last couple of years. Revenue has been primarily driven by the increase in active users on the Roblox platform. Exceptional growth noted in Q2 2021 is very positive as this was our first attempt in North America to return to normalcy, but Roblox growth was sustained.</p><p><blockquote>Roblox经历了非凡的收入增长,尤其是在过去几年。收入主要是由Roblox平台活跃用户的增加推动的。2021年第二季度的非凡增长非常积极,因为这是我们在北美首次尝试恢复正常,但Roblox的增长是持续的。</blockquote></p><p>It is important to call out RBLX’s unique approach to revenue recognition though.</p><p><blockquote>不过,看涨期权RBLX独特的收入确认方法非常重要。</blockquote></p><p><b>Bookings and Roblox Revenue Recognition</b></p><p><blockquote><b>预订和Roblox收入确认</b></blockquote></p><p>When money has been exchanged for Robux (RBLX virtual currency), that is recorded as “bookings”. Revenue is then recognized when the Robux is exchanged for virtual goods and depending on the type of virtual good, there is a different revenue recognition schedule. Items in the Roblox ecosystem can either be “durable”, think clothing for the avatar, or “consumable”, think temporary boosts, Durable items are recognized over a 24-month period whereas consumables are recognized as revenue as soon as they are purchased. ~90% of Robux spent on the platform is on “durable” goods, so 90% of Robux spent is recognized over a 24-month period. This is an important thing to note as we look at Roblox’s bookings, or total conversion of real money to Robux.</p><p><blockquote>当金钱被兑换成Robux(RBLX虚拟货币)时,这被记录为“预订”。当Robux交换虚拟商品时,收入被确认,根据虚拟商品的类型,有不同的收入确认时间表。Roblox生态系统中的物品可以是“耐用的”(例如化身的衣服),也可以是“消耗品”(例如临时提升),耐用物品在24个月内确认,而消耗品在购买后立即确认为收入。~在该平台上花费的Robux 90%用于“耐用品”,因此90%的Robux支出在24个月内得到认可。当我们查看Roblox的预订或真钱到Robux的总转换时,这是需要注意的一件重要事情。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/ba29b20abeac7d88e4ac285bc32c0f81\" tg-width=\"640\" tg-height=\"371\" width=\"100%\" height=\"auto\"/><span>Roblox Bookings (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox预订(Roblox投资者演示)</span></p></blockquote></p><p><b>Costs</b></p><p><blockquote><b>成本</b></blockquote></p><p>Costs and expenses can be delineated into cost of revenue, which primarily consists of third-party payment processing fees, developer fees, which is the amount earned by developers and creators, personnel costs, infrastructure, trust, and safety costs in addition to other operating expenses which are primarily R&D and SG&A. The following is a breakdown of those costs as a % of revenue, of which we can see some scale taking place on some of the line items: G&A, S&M, infrastructure, and R&D.</p><p><blockquote>成本和费用可以分为收入成本,主要包括第三方支付处理费、开发者费用(开发者和创作者赚取的金额)、人员成本、基础设施、信任和安全成本,以及其他运营费用主要是R&D和SG&A。以下是这些成本占收入百分比的明细,我们可以看到其中一些项目出现了一定的规模:G&A、S&M、基础设施和R&D。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/b6e67165c82238f969583cb77f4308e7\" tg-width=\"640\" tg-height=\"380\" width=\"100%\" height=\"auto\"/><span>Roblox Costs (Roblox Filings)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox成本(Roblox备案)</span></p></blockquote></p><p><b>Free Cash Flow</b></p><p><blockquote><b>自由现金流</b></blockquote></p><p>RBLX has greatly accelerated their free cash flow generation over the last two years. Free cash flow in the below table is fairly standard cash flow from operations minus capital expenditures and acquisition of intangible assets. It is positive to see the potential of RBLX’s free cash flow generation with an early indicator of success over the past 6-7 quarters.</p><p><blockquote>RBLX在过去两年中大大加快了自由现金流的产生。下表中的自由现金流是相当标准的运营现金流减去资本支出和无形资产收购。看到RBLX产生自由现金流的潜力以及过去6-7个季度成功的早期指标是积极的。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/54c5731c917d72a9325094a1cc6e3156\" tg-width=\"640\" tg-height=\"345\" width=\"100%\" height=\"auto\"/><span>Roblox Free Cash Flow (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox自由现金流(Roblox投资者介绍)</span></p></blockquote></p><p><b>Valuation Considerations</b></p><p><blockquote><b>估值考虑</b></blockquote></p><p>Roblox is not exceptionally cheap. However, we are not buying Roblox for the near-term potential, but how it will capture and monetize youth attention. Technology companies recently have broadly pulled back which puts Roblox at a relatively attractive entry point near its IPO point. While Roblox is an expensive stock, the recent pullback and long-term potential make it an incredible value proposition. Currently, RBLX trades at around 11x forward sales and ~50x EBITDA.</p><p><blockquote>Roblox并不是特别便宜。然而,我们购买Roblox并不是因为其近期潜力,而是因为它将如何吸引年轻人的注意力并从中获利。科技公司最近普遍回调,这使得Roblox在IPO点附近处于相对有吸引力的切入点。虽然Roblox是一只昂贵的股票,但最近的回调和长期潜力使其成为一个令人难以置信的价值主张。目前,RBLX的交易价格约为远期销售额的11倍,EBITDA约为50倍。</blockquote></p><p><b>Comparable Companies</b></p><p><blockquote><b>可比公司</b></blockquote></p><p>It is difficult to ascertain a list of truly comparable companies with Roblox. Rather, Roblox is a combination of gaming, socialization, and an outlet for creativity. It’s ability to capture youth attention is invaluable and we can look through comparable companies in a sense to understand what a “gaming”, or “social” company is worth in isolation.</p><p><blockquote>很难确定与Roblox真正具有可比性的公司名单。相反,Roblox是游戏、社交和创造力出口的结合。它吸引年轻人注意力的能力是无价的,从某种意义上说,我们可以通过类似的公司来了解一家“游戏”或“社交”公司的孤立价值。</blockquote></p><p></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/71b50f16c36ea4d96a99576634233570\" tg-width=\"640\" tg-height=\"226\" width=\"100%\" height=\"auto\"/><span>Roblox Comparable Companies Analysis (Author's Calculations)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox可比公司分析(作者计算)</span></p></blockquote></p><p><b>Summary of Thesis</b></p><p><blockquote><b>论文摘要</b></blockquote></p><p>Roblox is a unique and highly attractive company. The current environment presents an opportunity to buy the future of youth attention with metaverse optionality. Here’s a summary of the thesis:</p><p><blockquote>Roblox是一家独特且极具吸引力的公司。当前的环境提供了一个机会,用元宇宙的可选性来购买年轻人关注的未来。以下是论文摘要:</blockquote></p><p><ul><li><b>A large and unique ecosystem with network effects.</b>Go-to form of entertainment and social interaction for an entire generation of users (16 and under). Scale forms a flywheel where users become developers that create content that attracts new users.</li><li><b>Disrupting game development.</b>RBLX outsources content production to its millions of users and only pays for successful content. Focus on UGC de-risks development and provides a broader more diverse content library without significant capital outlay on R&D.</li><li><b>Multiple levers to drive future growth.</b>RBLX invests in platform functionality, the addressable market can grow by adding more sophisticated games/developers. Additionally, RBLX can expand into international markets, increase monetization, and expand functionality beyond games and into human co-experiences</li><li><b>Attractive financial profile.</b>Combination of high growth, high margins, and cash flow generation. Growth accelerated by COVID-19 is expected to be relatively sticky due to user adoption and continue into the future.</li><li><b>RBLX can provide a virtual universe, or “metaverse”.</b>RBLX can continue to build on the virtual universe with the inclusion of entertainment, community, and e-commerce experiences.</li></ul></body></html></p><p><blockquote><ul><li><b>具有网络效应的庞大而独特的生态系统。</b>整整一代用户(16岁及以下)的娱乐和社交互动的首选形式。规模形成了一个飞轮,用户成为开发者,创造吸引新用户的内容。</li><li><b>扰乱游戏开发。</b>RBLX将内容制作外包给其数百万用户,并且只为成功的内容付费。专注于UGC可以降低开发风险,并提供更广泛、更多样化的内容库,而无需在R&D投入大量资本。</li><li><b>多杠杆驱动未来增长。</b>RBLX投资于平台功能,潜在市场可以通过增加更复杂的游戏/开发者来增长。此外,RBLX可以扩展到国际市场,增加货币化,并将功能扩展到游戏之外,扩展到人类共同体验</li><li><b>有吸引力的财务状况。</b>高增长、高利润和现金流生成的结合。由于用户的采用,COVID-19加速的增长预计将相对具有粘性,并持续到未来。</li><li><b>RBLX可以提供一个虚拟宇宙,或“元宇宙”。</b>RBLX可以继续在虚拟世界的基础上构建娱乐、社区和电子商务体验。</li></ul></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Why Roblox Is A Compelling Risk/Reward Bet With Metaverse Optionality<blockquote>为什么Roblox是一个具有元宇宙可选性的引人注目的风险/回报赌注</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nWhy Roblox Is A Compelling Risk/Reward Bet With Metaverse Optionality<blockquote>为什么Roblox是一个具有元宇宙可选性的引人注目的风险/回报赌注</blockquote>\n</h2>\n<h4 class=\"meta\">\n<p class=\"head\">\n<strong class=\"h-name small\">Seeking Alpha</strong><span class=\"h-time small\">2022-02-06 09:40</span>\n</p>\n</h4>\n</header>\n<article>\n<p><html><head></head><body><b>Summary</b></p><p><blockquote><html><head></head><body><b>总结</b></body></html></blockquote></p><p><ul><li>Roblox offers a large and unique ecosystem with network effects. It provides go-to form of entertainment and social interaction for an entire generation of users. Scale forms a flywheel to attract users and developers.</li><li>Multiple growth avenues through growing the addressable market by adding more sophisticated games/developers. Additionally, RBLX can expand into international markets, increase monetization, and drive a platform for human co-experiences.</li><li>Recent broad-based market pullback and technical movement present an interesting risk/reward weighted bet on Roblox given their immense long-term potential.</li></ul><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/185e1f3e86a121c4ef8f6e723cf0fea0\" tg-width=\"1536\" tg-height=\"1024\" width=\"100%\" height=\"auto\"/><span>Michael Vi/iStock Editorial via Getty Images</span></p><p><blockquote><ul><li>Roblox提供了一个具有网络效应的庞大而独特的生态系统。它为整整一代用户提供了娱乐和社交互动的首选形式。规模形成了吸引用户和开发者的飞轮。</li><li>通过增加更复杂的游戏/开发者来发展潜在市场,从而实现多种增长途径。此外,RBLX可以扩展到国际市场,增加货币化,并推动人类共同体验的平台。</li><li>鉴于Roblox巨大的长期潜力,最近广泛的市场回调和技术走势为Roblox提供了一个有趣的风险/回报加权押注。</li></ul><p class=\"t-img-caption\"><span>Michael Vi/iStock社论来自Getty Images</span></p></blockquote></p><p>Roblox (RBLX) is the “go-to” gaming, entertainment, and socialization platform for the youth (<16 y/o) demographic in North America and Europe. Roblox is a highly attractive asset with a massive user base (150M+ MAUs), significant long-term potential, optionality in the growing prevalence of the “metaverse”, multiple growth levers to pull, and attractive user economics driving a reasonably robust financial profile. The broad-based tech pullback presents a great risk/reward point for RBLX.</p><p><blockquote>Roblox(RBLX)是北美和欧洲年轻人(<16岁)的“首选”游戏、娱乐和社交平台。Roblox是一项极具吸引力的资产,拥有庞大的用户群(1.5亿+月活跃用户)、巨大的长期潜力、日益流行的“元宇宙”的可选性、多种增长杠杆以及推动相当强劲的财务状况的有吸引力的用户经济学。广泛的科技回调为RBLX带来了巨大的风险/回报点。</blockquote></p><p><b>Company Overview</b></p><p><blockquote><b>公司概况</b></blockquote></p><p>Roblox is a gaming and social entertainment platform where individuals can design, build, or play games. Users create their own avatars and play any number of thousands of games that are all created by other players. RBLX is more than a game, but rather an entire ecosystem where creators (user developers) build games and experiences on RBLX’s creative engine and upload them to the RBLX platform for users to play. It manifests itself into a 3D `universe’ where people can gather, game, and socialize.</p><p><blockquote>Roblox是一个游戏和社交娱乐平台,个人可以在这里设计、构建或玩游戏。用户创建自己的头像,玩数以千计的游戏,这些游戏都是由其他玩家创建的。RBLX不仅仅是一款游戏,而是一个完整的生态系统,创作者(用户开发者)在RBLX的创意引擎上构建游戏和体验,并将其上传到RBLX平台供用户玩。它表现为一个3D“宇宙”,人们可以在那里聚集、游戏和社交。</blockquote></p><p>The RBLX infrastructure consists of three pillars:</p><p><blockquote>RBLX基础设施由三大支柱组成:</blockquote></p><p><ul><li><i>Roblox Client:</i>the application that allows users to play the games</li><li><i>Roblox Studio</i>: the toolset that enables creators and developers to build, publish, and operate games and experiences that other users can access in the game client. It requires little to no code to develop a game.</li><li><i>Roblox Cloud</i>: the services and infrastructure that support and power the platform</li></ul><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/26be3a6043a5e7ac91e31590ff1351bd\" tg-width=\"460\" tg-height=\"345\" width=\"100%\" height=\"auto\"/><span>Roblox Studio Example (WikiHow)</span></p><p><blockquote><ul><li><i>Roblox客户端:</i>允许用户玩游戏的应用程序</li><li><i>Roblox工作室</i>:使创作者和开发者能够构建、发布和操作其他用户可以在游戏客户端中访问的游戏和体验的工具集。开发一个游戏几乎不需要代码。</li><li><i>Roblox云</i>:支持和支持平台的服务和基础设施</li></ul><p class=\"t-img-caption\"><span>Roblox Studio示例(WikiHow)</span></p></blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/df07a21f7dd773490412bb63b4379121\" tg-width=\"640\" tg-height=\"360\" width=\"100%\" height=\"auto\"/><span>Roblox Experience Example (Vansworld)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox体验示例(Vansworld)</span></p></blockquote></p><p>While most users enter the platform as gamers, the platform has expanded to become a hub for social interaction where users can watch concerts, movies, or socialize.</p><p><blockquote>虽然大多数用户以游戏玩家的身份进入该平台,但该平台已经扩展成为社交互动的中心,用户可以在这里观看音乐会、电影或社交。</blockquote></p><p><i>Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users.</i>Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of millions of creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world.(Roblox Reports November 2021 Key Metrics).Business Model</p><p><blockquote><i>Roblox的使命是建立一个人类共同体验平台,使数十亿用户能够共享体验。</i>每天,世界各地都有数千万人与朋友一起探索数百万种身临其境的数字体验。所有这些体验都是由由数百万创作者组成的Roblox社区构建的。我们相信建立一个安全、文明和多元化的社区——一个激发和培养世界各地人们之间创造力和积极关系的社区。(Roblox报告2021年11月关键指标)。商业模式</blockquote></p><p>Roblox primarily earns revenue via the sale of their virtual currency, “Robux”, to users. Here is a quick breakdown of how Robux works from both the developer and user perspective:</p><p><blockquote>Roblox主要通过向用户出售虚拟货币“Robux”来赚取收入。以下是从开发人员和用户的角度快速分析Robux的工作原理:</blockquote></p><p><ul><li>Developers create and publish games to the platform which either offer cosmetic items for sale within their game or have some aspect of a typical pay-to-play game, where users must pay to progress in their journey.</li><li>Users of the game exchange real-world currencies for Robux and spend these Robux on such items/expansions.</li><li>Roblox takes their cut of the transaction, pays the app stores, and gives the rest to the developers.</li><li>The developers can exchange the Robux for real-world currencies.</li></ul><b>Investment Thesis</b></p><p><blockquote><ul><li>开发者创建游戏并向平台发布游戏,这些游戏要么在游戏中提供化妆品出售,要么具有典型的付费游戏的某些方面,用户必须付费才能在旅程中取得进展。</li><li>游戏的用户用现实世界的货币兑换Robux,并把这些Robux花在这样的物品/资料片上。</li><li>Roblox从交易中抽取他们的分成,向应用商店付款,并将其余部分交给开发者。</li><li>开发者可以将Robux兑换成现实世界的货币。</li></ul><b>投资论文</b></blockquote></p><p>Roblox is an attractive asset. There is significant long-term potential due to the following factors of their business model paired with the relatively attractive current entry point due to a non-fundamental pullback.</p><p><blockquote>Roblox是一项有吸引力的资产。由于其商业模式的以下因素,加上非基本面回调导致的相对有吸引力的当前切入点,因此具有巨大的长期潜力。</blockquote></p><p><ol><li>It is a unique and large ecosystem with strong network effects.</li><li>Disrupts the typical video game value chain turning users into creators and decentralizing production.</li><li>Numerous growth avenues to expand the user base and monetization</li><li>Optionality beyond gaming and into the “metaverse” -- or virtual universe</li></ol><b>Ecosystem, Network Effects, and the Roblox Flywheel</b></p><p><blockquote><ol><li>它是一个独特的大型生态系统,具有很强的网络效应。</li><li>颠覆了典型的视频游戏价值链,将用户转变为创作者,分散生产。</li><li>扩大用户群和货币化的众多增长途径</li><li>超越游戏进入“元宇宙”或虚拟世界的可选性</li></ol><b>生态系统、网络效应和Roblox飞轮</b></blockquote></p><p></p><p>Roblox has built a tremendous platform with over 150 million monthly active users (MAUs) and is the first choice of entertainment and social interaction for the entire generation of children and adolescents in North America and Europe. The sheer scale of users on Roblox spins their flywheel where the number of users attracts developers to design engaging content which in turn attracts more users and higher monetization potential. Below is an illustration of how this virtuous cycle works:</p><p><blockquote>Roblox已经建立了一个拥有超过1.5亿月活跃用户(MAU)的庞大平台,是北美和欧洲整整一代儿童和青少年娱乐和社交的首选。Roblox上庞大的用户规模旋转着他们的飞轮,用户数量吸引开发者设计引人入胜的内容,从而吸引更多用户和更高的货币化潜力。以下是这种良性循环如何运作的示例:</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/b5ee981096e0e6ae86ee32aa48c2531c\" tg-width=\"640\" tg-height=\"438\" width=\"100%\" height=\"auto\"/><span>Roblox Flywheel (Created by user)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox飞轮(由用户创建)</span></p></blockquote></p><p>The installed base of users is sticky via both the inherently social nature of the platform and money spent on the platform to unlock games or outfit their avatars which disincentivizes exploring other platforms and reinforces the competitive moat. We can see this through their impressive daily active user growth.</p><p><blockquote>通过平台固有的社交性质以及在平台上花费的用于解锁游戏或装备头像的资金,用户的安装基础具有粘性,这抑制了探索其他平台的积极性,并加强了竞争护城河。我们可以通过他们令人印象深刻的日活跃用户增长看到这一点。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/d2c3a78fb184d8e874431939c9765d79\" tg-width=\"640\" tg-height=\"378\" width=\"100%\" height=\"auto\"/><span>Roblox Daily Active Users (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox每日活跃用户(Roblox投资者演示)</span></p></blockquote></p><p>On the point of avatars, Roblox is centered around user identity via their created avatars. All users on Roblox have a unique identity that allows for individual expression and these avatars transcend any individual game as the user avatar is used across all games in the Roblox universe.</p><p><blockquote>在头像方面,Roblox通过用户创建的头像以用户身份为中心。Roblox上的所有用户都有一个独特的身份,允许个人表达,这些头像超越了任何个人游戏,因为用户头像在Roblox宇宙中的所有游戏中都使用。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/055bdec56beca6d556ae0395c8ecdb2a\" tg-width=\"640\" tg-height=\"578\" width=\"100%\" height=\"auto\"/><span>Roblox Avatar Customization (Roblox)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox头像定制(Roblox)</span></p></blockquote></p><p><b>Decentralized Game and Experience Production</b></p><p><blockquote><b>去中心化游戏和体验制作</b></blockquote></p><p>As previously mentioned, Roblox’s games and experiences are user-generated content (UGC). Roblox empowers its users to become developers/creators by providing them with the tools to do so through Roblox Studio and supporting the back-end on Roblox Cloud.</p><p><blockquote>如前所述,Roblox的游戏和体验是用户生成内容(UGC)。Roblox通过Roblox Studio为用户提供工具并支持Roblox Cloud上的后端,使他们能够成为开发人员/创作者。</blockquote></p><p>In traditional video game production and R&D, the capital is spent upfront and costs can be exceptionally high (“AAA” games can cost $100M+, ex. Cyberpunk 2077 had a budget of $300M) and there is no certainty of success and constant unpredictability of community perception. For Roblox, they “outsource” their game production to millions of eager developers and pay for only successful content. Essentially, RBLX being based on UGC continuously feeds the platform while de-risking the development process and solving for launch risk and franchise fatigue that “AAA” games face.</p><p><blockquote>在传统的视频游戏制作和R&D,资本是预先支出的,成本可能非常高(“AAA”游戏可能花费1亿美元以上,例如赛博朋克2077的预算为3亿美元),成功没有确定性,社区认知也没有持续的不可预测性。对于Roblox来说,他们将游戏制作“外包”给数百万热切的开发者,只为成功的内容付费。本质上,基于UGC的RBLX不断为平台提供信息,同时降低开发过程的风险,解决“AAA”游戏面临的发布风险和特许经营疲劳。</blockquote></p><p><b>Examples of RBLX games:</b>Adopt Me! (17bn visits), Tower of Hell (7bn visits), Welcome to Bloxburg (4bn visits).</p><p><blockquote><b>RBLX游戏示例:</b>收养我吧!(170亿访问量),地狱之塔(70亿访问量),欢迎来到布洛克斯堡(40亿访问量)。</blockquote></p><p><b>Growth Avenues Expanding User Base and Increasing Monetization</b></p><p><blockquote><b>增长途径扩大用户群并增加货币化</b></blockquote></p><p>Roblox has grown tremendously and has a significant presence in their core market (8-12 yr olds in western markets). There are numerous levers to be pulled by management to continue top-line growth.</p><p><blockquote>Roblox发展迅速,在其核心市场(西方市场的8-12岁儿童)占有重要地位。管理层可以利用许多杠杆来继续营收增长。</blockquote></p><p><ol><li><b>Expand user base in international markets.</b>Roblox is highly penetrated in western/English-speaking markets. International expansion has seen early indications of success (2-3x user growth in Japan and Korea). The Chinese market is not served by RBLX. Could represent 50-100m new MAUs via Tencent license.</li><li><b>Increase appeal to older audiences.</b>~50% of daily-active users are <12 y/o so there is significant upside in capturing older audiences. Continued investment in the platform and development of sophisticated games could attract this audience. There is early evidence of success as Roblox has improved its sophistication with the 13 and older audience growing at ~70% vs. 50% of the 13 and under audience on average over the last three years.</li><li><b>Increase monetization.</b>Increasing importance of digital identity should lead to increased spending. Working with developers to better monetize content for mutual benefit. Grow subscription offerings via Roblox premium. Roblox increasingly working with corporate sponsors to add branded content to the game (Nike, Gucci, LVMH, North Face/Vans, etc.). There is a significant incentive for consumer brands such as these to work with Roblox as the lifetime value of these young consumers is high. From Roblox’s November 2021 Investor Day, they explain how every company will have a Roblox strategy in the future.</li><li><b>Expanded platform use and improved functionality.</b>Continued expansion beyond gaming into social, entertainment, learning, e-commerce, and broadly more human co-experiences. An example would be the virtual concerts that are being held on the RBLX platform. Experiences become increasingly engaging and less distinguishable from real-world experiences (examples include: 3D spatial audio implementation, high fidelity avatars, etc.)</li></ol><b>The Leader in the Emerging “Metaverse”</b></p><p><blockquote><ol><li><b>扩大国际市场用户群。</b>Roblox在西方/英语市场的渗透率很高。国际扩张已经看到了成功的早期迹象(日本和韩国的用户增长了2-3倍)。RBLX不服务中国市场。可以通过腾讯控股许可代表5000万至1亿新月活跃用户。</li><li><b>增加对老年观众的吸引力。</b>约50%的日活跃用户年龄<12岁,因此在吸引老年受众方面有很大的优势。对平台的持续投资和复杂游戏的开发可以吸引这些观众。有早期的成功证据表明,Roblox提高了其成熟度,13岁及以上的观众增长率约为70%,而过去三年13岁及以下观众的平均增长率为50%。</li><li><b>增加货币化。</b>数字身份日益增长的重要性应该会导致支出的增加。与开发者合作,更好地将内容货币化,实现互惠互利。通过Roblox premium发展订阅产品。Roblox越来越多地与企业赞助商合作,为游戏添加品牌内容(耐克、古驰、路威酩轩、North Face/Vans等)。).由于这些年轻消费者的终身价值很高,因此此类消费品牌有很大的动力与Roblox合作。从Roblox 2021年11月的投资者日开始,他们解释了未来每家公司将如何制定Roblox战略。</li><li><b>扩展了平台使用并改进了功能。</b>继续从游戏扩展到社交、娱乐、学习、电子商务和更广泛的人类共同体验。一个例子是在RBLX平台上举行的虚拟音乐会。体验变得越来越引人入胜,与现实世界体验的区别越来越小(示例包括:3D空间音频实现、高保真化身等)</li></ol><b>新兴“元宇宙”中的佼佼者</b></blockquote></p><p></p><p>Roblox is a social destination. Players stay connected and share experiences with friends. Expanding these virtual experiences will reduce the traditional barriers between games, social entertainment, and commerce. The idea of a “metaverse” is not a new idea, but with powerful and accessible consumer devices, high-speed connections, and cloud computing the concept of the metaverse can be enabled by the right platform. As mentioned above, the continued improvement of the Roblox platform will bring engaging experiences that mirror real life.</p><p><blockquote>Roblox是一个社交目的地。玩家保持联系,与朋友分享经验。扩展这些虚拟体验将减少游戏、社交娱乐和商业之间的传统壁垒。“元宇宙”的想法并不是一个新想法,但通过强大且可访问的消费设备、高速连接和云计算,元宇宙的概念可以通过正确的平台来实现。如上所述,Roblox平台的持续改进将带来反映现实生活的引人入胜的体验。</blockquote></p><p>On the front of commerce, Roblox’s VP of Marketing explains how “whether you’re a sports franchise, a fashion brand, movie studio, or musical artist, there are endless possibilities for authentic and immersive experiences that bring your brand to life”.</p><p><blockquote>在商业方面,Roblox的营销副总裁解释了“无论你是体育特许经营、时尚品牌、电影工作室还是音乐艺术家,都有无限的可能性让你的品牌栩栩如生”。</blockquote></p><p>Evidence of Metaverse infancy can be seen in events like the Lil Nas X concert (33 million views), community events, and e-commerce and branding through Nikeland, Vans World, etc.</p><p><blockquote>元宇宙婴儿期的证据可以在Lil Nas X音乐会(3300万次观看)、社区活动以及通过Nikeland、Vans World等进行的电子商务和品牌推广中看到。</blockquote></p><p><b>Financials Discussion</b></p><p><blockquote><b>财务讨论</b></blockquote></p><p><b>Revenue</b></p><p><blockquote><b>收入</b></blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/5594d13be98c855a6407266d40aebb7f\" tg-width=\"640\" tg-height=\"381\" width=\"100%\" height=\"auto\"/><span>Roblox Revenue (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox收入(Roblox投资者介绍)</span></p></blockquote></p><p>Roblox has experienced exceptional revenue growth, especially in the last couple of years. Revenue has been primarily driven by the increase in active users on the Roblox platform. Exceptional growth noted in Q2 2021 is very positive as this was our first attempt in North America to return to normalcy, but Roblox growth was sustained.</p><p><blockquote>Roblox经历了非凡的收入增长,尤其是在过去几年。收入主要是由Roblox平台活跃用户的增加推动的。2021年第二季度的非凡增长非常积极,因为这是我们在北美首次尝试恢复正常,但Roblox的增长是持续的。</blockquote></p><p>It is important to call out RBLX’s unique approach to revenue recognition though.</p><p><blockquote>不过,看涨期权RBLX独特的收入确认方法非常重要。</blockquote></p><p><b>Bookings and Roblox Revenue Recognition</b></p><p><blockquote><b>预订和Roblox收入确认</b></blockquote></p><p>When money has been exchanged for Robux (RBLX virtual currency), that is recorded as “bookings”. Revenue is then recognized when the Robux is exchanged for virtual goods and depending on the type of virtual good, there is a different revenue recognition schedule. Items in the Roblox ecosystem can either be “durable”, think clothing for the avatar, or “consumable”, think temporary boosts, Durable items are recognized over a 24-month period whereas consumables are recognized as revenue as soon as they are purchased. ~90% of Robux spent on the platform is on “durable” goods, so 90% of Robux spent is recognized over a 24-month period. This is an important thing to note as we look at Roblox’s bookings, or total conversion of real money to Robux.</p><p><blockquote>当金钱被兑换成Robux(RBLX虚拟货币)时,这被记录为“预订”。当Robux交换虚拟商品时,收入被确认,根据虚拟商品的类型,有不同的收入确认时间表。Roblox生态系统中的物品可以是“耐用的”(例如化身的衣服),也可以是“消耗品”(例如临时提升),耐用物品在24个月内确认,而消耗品在购买后立即确认为收入。~在该平台上花费的Robux 90%用于“耐用品”,因此90%的Robux支出在24个月内得到认可。当我们查看Roblox的预订或真钱到Robux的总转换时,这是需要注意的一件重要事情。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/ba29b20abeac7d88e4ac285bc32c0f81\" tg-width=\"640\" tg-height=\"371\" width=\"100%\" height=\"auto\"/><span>Roblox Bookings (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox预订(Roblox投资者演示)</span></p></blockquote></p><p><b>Costs</b></p><p><blockquote><b>成本</b></blockquote></p><p>Costs and expenses can be delineated into cost of revenue, which primarily consists of third-party payment processing fees, developer fees, which is the amount earned by developers and creators, personnel costs, infrastructure, trust, and safety costs in addition to other operating expenses which are primarily R&D and SG&A. The following is a breakdown of those costs as a % of revenue, of which we can see some scale taking place on some of the line items: G&A, S&M, infrastructure, and R&D.</p><p><blockquote>成本和费用可以分为收入成本,主要包括第三方支付处理费、开发者费用(开发者和创作者赚取的金额)、人员成本、基础设施、信任和安全成本,以及其他运营费用主要是R&D和SG&A。以下是这些成本占收入百分比的明细,我们可以看到其中一些项目出现了一定的规模:G&A、S&M、基础设施和R&D。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/b6e67165c82238f969583cb77f4308e7\" tg-width=\"640\" tg-height=\"380\" width=\"100%\" height=\"auto\"/><span>Roblox Costs (Roblox Filings)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox成本(Roblox备案)</span></p></blockquote></p><p><b>Free Cash Flow</b></p><p><blockquote><b>自由现金流</b></blockquote></p><p>RBLX has greatly accelerated their free cash flow generation over the last two years. Free cash flow in the below table is fairly standard cash flow from operations minus capital expenditures and acquisition of intangible assets. It is positive to see the potential of RBLX’s free cash flow generation with an early indicator of success over the past 6-7 quarters.</p><p><blockquote>RBLX在过去两年中大大加快了自由现金流的产生。下表中的自由现金流是相当标准的运营现金流减去资本支出和无形资产收购。看到RBLX产生自由现金流的潜力以及过去6-7个季度成功的早期指标是积极的。</blockquote></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/54c5731c917d72a9325094a1cc6e3156\" tg-width=\"640\" tg-height=\"345\" width=\"100%\" height=\"auto\"/><span>Roblox Free Cash Flow (Roblox Investor Presentation)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox自由现金流(Roblox投资者介绍)</span></p></blockquote></p><p><b>Valuation Considerations</b></p><p><blockquote><b>估值考虑</b></blockquote></p><p>Roblox is not exceptionally cheap. However, we are not buying Roblox for the near-term potential, but how it will capture and monetize youth attention. Technology companies recently have broadly pulled back which puts Roblox at a relatively attractive entry point near its IPO point. While Roblox is an expensive stock, the recent pullback and long-term potential make it an incredible value proposition. Currently, RBLX trades at around 11x forward sales and ~50x EBITDA.</p><p><blockquote>Roblox并不是特别便宜。然而,我们购买Roblox并不是因为其近期潜力,而是因为它将如何吸引年轻人的注意力并从中获利。科技公司最近普遍回调,这使得Roblox在IPO点附近处于相对有吸引力的切入点。虽然Roblox是一只昂贵的股票,但最近的回调和长期潜力使其成为一个令人难以置信的价值主张。目前,RBLX的交易价格约为远期销售额的11倍,EBITDA约为50倍。</blockquote></p><p><b>Comparable Companies</b></p><p><blockquote><b>可比公司</b></blockquote></p><p>It is difficult to ascertain a list of truly comparable companies with Roblox. Rather, Roblox is a combination of gaming, socialization, and an outlet for creativity. It’s ability to capture youth attention is invaluable and we can look through comparable companies in a sense to understand what a “gaming”, or “social” company is worth in isolation.</p><p><blockquote>很难确定与Roblox真正具有可比性的公司名单。相反,Roblox是游戏、社交和创造力出口的结合。它吸引年轻人注意力的能力是无价的,从某种意义上说,我们可以通过类似的公司来了解一家“游戏”或“社交”公司的孤立价值。</blockquote></p><p></p><p><p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/71b50f16c36ea4d96a99576634233570\" tg-width=\"640\" tg-height=\"226\" width=\"100%\" height=\"auto\"/><span>Roblox Comparable Companies Analysis (Author's Calculations)</span></p><p><blockquote><p class=\"t-img-caption\"><span>Roblox可比公司分析(作者计算)</span></p></blockquote></p><p><b>Summary of Thesis</b></p><p><blockquote><b>论文摘要</b></blockquote></p><p>Roblox is a unique and highly attractive company. The current environment presents an opportunity to buy the future of youth attention with metaverse optionality. Here’s a summary of the thesis:</p><p><blockquote>Roblox是一家独特且极具吸引力的公司。当前的环境提供了一个机会,用元宇宙的可选性来购买年轻人关注的未来。以下是论文摘要:</blockquote></p><p><ul><li><b>A large and unique ecosystem with network effects.</b>Go-to form of entertainment and social interaction for an entire generation of users (16 and under). Scale forms a flywheel where users become developers that create content that attracts new users.</li><li><b>Disrupting game development.</b>RBLX outsources content production to its millions of users and only pays for successful content. Focus on UGC de-risks development and provides a broader more diverse content library without significant capital outlay on R&D.</li><li><b>Multiple levers to drive future growth.</b>RBLX invests in platform functionality, the addressable market can grow by adding more sophisticated games/developers. Additionally, RBLX can expand into international markets, increase monetization, and expand functionality beyond games and into human co-experiences</li><li><b>Attractive financial profile.</b>Combination of high growth, high margins, and cash flow generation. Growth accelerated by COVID-19 is expected to be relatively sticky due to user adoption and continue into the future.</li><li><b>RBLX can provide a virtual universe, or “metaverse”.</b>RBLX can continue to build on the virtual universe with the inclusion of entertainment, community, and e-commerce experiences.</li></ul></body></html></p><p><blockquote><ul><li><b>具有网络效应的庞大而独特的生态系统。</b>整整一代用户(16岁及以下)的娱乐和社交互动的首选形式。规模形成了一个飞轮,用户成为开发者,创造吸引新用户的内容。</li><li><b>扰乱游戏开发。</b>RBLX将内容制作外包给其数百万用户,并且只为成功的内容付费。专注于UGC可以降低开发风险,并提供更广泛、更多样化的内容库,而无需在R&D投入大量资本。</li><li><b>多杠杆驱动未来增长。</b>RBLX投资于平台功能,潜在市场可以通过增加更复杂的游戏/开发者来增长。此外,RBLX可以扩展到国际市场,增加货币化,并将功能扩展到游戏之外,扩展到人类共同体验</li><li><b>有吸引力的财务状况。</b>高增长、高利润和现金流生成的结合。由于用户的采用,COVID-19加速的增长预计将相对具有粘性,并持续到未来。</li><li><b>RBLX可以提供一个虚拟宇宙,或“元宇宙”。</b>RBLX可以继续在虚拟世界的基础上构建娱乐、社区和电子商务体验。</li></ul></blockquote></p><p></p>\n<div class=\"bt-text\">\n\n\n<p> 来源:<a href=\"https://seekingalpha.com/article/4484641-roblox-a-compelling-riskreward-bet-with-metaverse-optionality\">Seeking Alpha</a></p>\n<p>为提升您的阅读体验,我们对本页面进行了排版优化</p>\n\n\n</div>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"RBLX":"Roblox Corporation"},"source_url":"https://seekingalpha.com/article/4484641-roblox-a-compelling-riskreward-bet-with-metaverse-optionality","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1180547636","content_text":"SummaryRoblox offers a large and unique ecosystem with network effects. It provides go-to form of entertainment and social interaction for an entire generation of users. Scale forms a flywheel to attract users and developers.Multiple growth avenues through growing the addressable market by adding more sophisticated games/developers. Additionally, RBLX can expand into international markets, increase monetization, and drive a platform for human co-experiences.Recent broad-based market pullback and technical movement present an interesting risk/reward weighted bet on Roblox given their immense long-term potential.Michael Vi/iStock Editorial via Getty ImagesRoblox (RBLX) is the “go-to” gaming, entertainment, and socialization platform for the youth (<16 y/o) demographic in North America and Europe. Roblox is a highly attractive asset with a massive user base (150M+ MAUs), significant long-term potential, optionality in the growing prevalence of the “metaverse”, multiple growth levers to pull, and attractive user economics driving a reasonably robust financial profile. The broad-based tech pullback presents a great risk/reward point for RBLX.Company OverviewRoblox is a gaming and social entertainment platform where individuals can design, build, or play games. Users create their own avatars and play any number of thousands of games that are all created by other players. RBLX is more than a game, but rather an entire ecosystem where creators (user developers) build games and experiences on RBLX’s creative engine and upload them to the RBLX platform for users to play. It manifests itself into a 3D `universe’ where people can gather, game, and socialize.The RBLX infrastructure consists of three pillars:Roblox Client:the application that allows users to play the gamesRoblox Studio: the toolset that enables creators and developers to build, publish, and operate games and experiences that other users can access in the game client. It requires little to no code to develop a game.Roblox Cloud: the services and infrastructure that support and power the platformRoblox Studio Example (WikiHow)Roblox Experience Example (Vansworld)While most users enter the platform as gamers, the platform has expanded to become a hub for social interaction where users can watch concerts, movies, or socialize.Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users.Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of millions of creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world.(Roblox Reports November 2021 Key Metrics).Business ModelRoblox primarily earns revenue via the sale of their virtual currency, “Robux”, to users. Here is a quick breakdown of how Robux works from both the developer and user perspective:Developers create and publish games to the platform which either offer cosmetic items for sale within their game or have some aspect of a typical pay-to-play game, where users must pay to progress in their journey.Users of the game exchange real-world currencies for Robux and spend these Robux on such items/expansions.Roblox takes their cut of the transaction, pays the app stores, and gives the rest to the developers.The developers can exchange the Robux for real-world currencies.Investment ThesisRoblox is an attractive asset. There is significant long-term potential due to the following factors of their business model paired with the relatively attractive current entry point due to a non-fundamental pullback.It is a unique and large ecosystem with strong network effects.Disrupts the typical video game value chain turning users into creators and decentralizing production.Numerous growth avenues to expand the user base and monetizationOptionality beyond gaming and into the “metaverse” -- or virtual universeEcosystem, Network Effects, and the Roblox FlywheelRoblox has built a tremendous platform with over 150 million monthly active users (MAUs) and is the first choice of entertainment and social interaction for the entire generation of children and adolescents in North America and Europe. The sheer scale of users on Roblox spins their flywheel where the number of users attracts developers to design engaging content which in turn attracts more users and higher monetization potential. Below is an illustration of how this virtuous cycle works:Roblox Flywheel (Created by user)The installed base of users is sticky via both the inherently social nature of the platform and money spent on the platform to unlock games or outfit their avatars which disincentivizes exploring other platforms and reinforces the competitive moat. We can see this through their impressive daily active user growth.Roblox Daily Active Users (Roblox Investor Presentation)On the point of avatars, Roblox is centered around user identity via their created avatars. All users on Roblox have a unique identity that allows for individual expression and these avatars transcend any individual game as the user avatar is used across all games in the Roblox universe.Roblox Avatar Customization (Roblox)Decentralized Game and Experience ProductionAs previously mentioned, Roblox’s games and experiences are user-generated content (UGC). Roblox empowers its users to become developers/creators by providing them with the tools to do so through Roblox Studio and supporting the back-end on Roblox Cloud.In traditional video game production and R&D, the capital is spent upfront and costs can be exceptionally high (“AAA” games can cost $100M+, ex. Cyberpunk 2077 had a budget of $300M) and there is no certainty of success and constant unpredictability of community perception. For Roblox, they “outsource” their game production to millions of eager developers and pay for only successful content. Essentially, RBLX being based on UGC continuously feeds the platform while de-risking the development process and solving for launch risk and franchise fatigue that “AAA” games face.Examples of RBLX games:Adopt Me! (17bn visits), Tower of Hell (7bn visits), Welcome to Bloxburg (4bn visits).Growth Avenues Expanding User Base and Increasing MonetizationRoblox has grown tremendously and has a significant presence in their core market (8-12 yr olds in western markets). There are numerous levers to be pulled by management to continue top-line growth.Expand user base in international markets.Roblox is highly penetrated in western/English-speaking markets. International expansion has seen early indications of success (2-3x user growth in Japan and Korea). The Chinese market is not served by RBLX. Could represent 50-100m new MAUs via Tencent license.Increase appeal to older audiences.~50% of daily-active users are <12 y/o so there is significant upside in capturing older audiences. Continued investment in the platform and development of sophisticated games could attract this audience. There is early evidence of success as Roblox has improved its sophistication with the 13 and older audience growing at ~70% vs. 50% of the 13 and under audience on average over the last three years.Increase monetization.Increasing importance of digital identity should lead to increased spending. Working with developers to better monetize content for mutual benefit. Grow subscription offerings via Roblox premium. Roblox increasingly working with corporate sponsors to add branded content to the game (Nike, Gucci, LVMH, North Face/Vans, etc.). There is a significant incentive for consumer brands such as these to work with Roblox as the lifetime value of these young consumers is high. From Roblox’s November 2021 Investor Day, they explain how every company will have a Roblox strategy in the future.Expanded platform use and improved functionality.Continued expansion beyond gaming into social, entertainment, learning, e-commerce, and broadly more human co-experiences. An example would be the virtual concerts that are being held on the RBLX platform. Experiences become increasingly engaging and less distinguishable from real-world experiences (examples include: 3D spatial audio implementation, high fidelity avatars, etc.)The Leader in the Emerging “Metaverse”Roblox is a social destination. Players stay connected and share experiences with friends. Expanding these virtual experiences will reduce the traditional barriers between games, social entertainment, and commerce. The idea of a “metaverse” is not a new idea, but with powerful and accessible consumer devices, high-speed connections, and cloud computing the concept of the metaverse can be enabled by the right platform. As mentioned above, the continued improvement of the Roblox platform will bring engaging experiences that mirror real life.On the front of commerce, Roblox’s VP of Marketing explains how “whether you’re a sports franchise, a fashion brand, movie studio, or musical artist, there are endless possibilities for authentic and immersive experiences that bring your brand to life”.Evidence of Metaverse infancy can be seen in events like the Lil Nas X concert (33 million views), community events, and e-commerce and branding through Nikeland, Vans World, etc.Financials DiscussionRevenueRoblox Revenue (Roblox Investor Presentation)Roblox has experienced exceptional revenue growth, especially in the last couple of years. Revenue has been primarily driven by the increase in active users on the Roblox platform. Exceptional growth noted in Q2 2021 is very positive as this was our first attempt in North America to return to normalcy, but Roblox growth was sustained.It is important to call out RBLX’s unique approach to revenue recognition though.Bookings and Roblox Revenue RecognitionWhen money has been exchanged for Robux (RBLX virtual currency), that is recorded as “bookings”. Revenue is then recognized when the Robux is exchanged for virtual goods and depending on the type of virtual good, there is a different revenue recognition schedule. Items in the Roblox ecosystem can either be “durable”, think clothing for the avatar, or “consumable”, think temporary boosts, Durable items are recognized over a 24-month period whereas consumables are recognized as revenue as soon as they are purchased. ~90% of Robux spent on the platform is on “durable” goods, so 90% of Robux spent is recognized over a 24-month period. This is an important thing to note as we look at Roblox’s bookings, or total conversion of real money to Robux.Roblox Bookings (Roblox Investor Presentation)CostsCosts and expenses can be delineated into cost of revenue, which primarily consists of third-party payment processing fees, developer fees, which is the amount earned by developers and creators, personnel costs, infrastructure, trust, and safety costs in addition to other operating expenses which are primarily R&D and SG&A. The following is a breakdown of those costs as a % of revenue, of which we can see some scale taking place on some of the line items: G&A, S&M, infrastructure, and R&D.Roblox Costs (Roblox Filings)Free Cash FlowRBLX has greatly accelerated their free cash flow generation over the last two years. Free cash flow in the below table is fairly standard cash flow from operations minus capital expenditures and acquisition of intangible assets. It is positive to see the potential of RBLX’s free cash flow generation with an early indicator of success over the past 6-7 quarters.Roblox Free Cash Flow (Roblox Investor Presentation)Valuation ConsiderationsRoblox is not exceptionally cheap. However, we are not buying Roblox for the near-term potential, but how it will capture and monetize youth attention. Technology companies recently have broadly pulled back which puts Roblox at a relatively attractive entry point near its IPO point. While Roblox is an expensive stock, the recent pullback and long-term potential make it an incredible value proposition. Currently, RBLX trades at around 11x forward sales and ~50x EBITDA.Comparable CompaniesIt is difficult to ascertain a list of truly comparable companies with Roblox. Rather, Roblox is a combination of gaming, socialization, and an outlet for creativity. It’s ability to capture youth attention is invaluable and we can look through comparable companies in a sense to understand what a “gaming”, or “social” company is worth in isolation.Roblox Comparable Companies Analysis (Author's Calculations)Summary of ThesisRoblox is a unique and highly attractive company. The current environment presents an opportunity to buy the future of youth attention with metaverse optionality. Here’s a summary of the thesis:A large and unique ecosystem with network effects.Go-to form of entertainment and social interaction for an entire generation of users (16 and under). Scale forms a flywheel where users become developers that create content that attracts new users.Disrupting game development.RBLX outsources content production to its millions of users and only pays for successful content. Focus on UGC de-risks development and provides a broader more diverse content library without significant capital outlay on R&D.Multiple levers to drive future growth.RBLX invests in platform functionality, the addressable market can grow by adding more sophisticated games/developers. Additionally, RBLX can expand into international markets, increase monetization, and expand functionality beyond games and into human co-experiencesAttractive financial profile.Combination of high growth, high margins, and cash flow generation. Growth accelerated by COVID-19 is expected to be relatively sticky due to user adoption and continue into the future.RBLX can provide a virtual universe, or “metaverse”.RBLX can continue to build on the virtual universe with the inclusion of entertainment, community, and e-commerce experiences.","news_type":1,"symbols_score_info":{"RBLX":0.9}},"isVote":1,"tweetType":1,"viewCount":2689,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},{"id":633203189,"gmtCreate":1644061524740,"gmtModify":1644061525240,"author":{"id":"3581548947231431","authorId":"3581548947231431","name":"KAHHUAT","avatar":"https://static.tigerbbs.com/0142df644dd666ed7544324b3fa02898","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3581548947231431","authorIdStr":"3581548947231431"},"themes":[],"htmlText":"Latest","listText":"Latest","text":"Latest","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/633203189","repostId":"639682139","repostType":1,"repost":{"id":639682139,"gmtCreate":1643275897926,"gmtModify":1643295475096,"author":{"id":"4092209177497620","authorId":"4092209177497620","name":"美股研习社","avatar":"https://static.tigerbbs.com/504f9801d521d1863fa1d263ff8ea79d","crmLevel":1,"crmLevelSwitch":0,"followedFlag":false,"idStr":"4092209177497620","authorIdStr":"4092209177497620"},"themes":[],"title":"财报解剖 | 黑暗中的曙光,德州仪器业绩大超预期!","htmlText":"作者:昨辰摘要:TI超预期业绩指引或将对半导体板块形成强有力的支撑1月25日盘后德州仪器(TI)发布超预期21Q4及全年财报和22Q1指引,股价收涨2.51%。在半导体板块整体受宏观因素跟随大盘回调的当下,这给了市场一定的信心。后续半导体巨头们和大型科技股的财报如果也能稳住,那企稳的拐点或将出现。截止22年1月26日收盘,德州仪器(TI)21年全年涨幅为17.53%,22年至今涨幅为-5.38%,跑赢同期标普500指数(SPY:-8.75%)、纳指100ETF(QQQ:-13.39%)及费城半导体指数(SOXX:-13.84%)的涨幅。TXN、QQQ、SOXX及SPY股价拟合图来源:Tradingview从季度财报情况来看,受益于公司强大的产品组合实力和不断扩大的制造能力,模拟芯片龙头德州仪器21Q4营收和EPS均超预期。21Q4德州仪器营收同比增18.5%至48.32亿美元,好于预期的44.3亿美元;净利润同比增26.7%至21.38亿美元;摊薄后EPS同比增26.1%,同样超预期(2.27 vs 1.95)。从全年来看,21年营收同比增26.9%至183.44亿美元;净利润同比增38.9%至77.69亿美元;摊薄后EPS同比增38.4%至8.26美元。总体来看,21年全年业绩表现在半导体超级周期之下算是中规中矩,不能说特别出彩,但是相当的稳健。那为什么TI能这么稳呢?主要是因为德州仪器拥有广泛的产品线和卓越的制造能力:TI旗下有八万多种产品,在全球15个生产基地拥有11 个世界级的高产量晶圆厂、7 个封装/测试厂以及多家凸点加工和晶圆测试厂,每年生产数百亿颗芯片,售价从两分美金(差不多0.1元人民币)到三百美金不等,这也让德州仪器有能力服务于包括工业应用、汽车电子、个人电子产品、通信设备和企业系统在内的多个市场。进一步细看。德州仪器最核心的模拟业务21Q4斩获37.58","listText":"作者:昨辰摘要:TI超预期业绩指引或将对半导体板块形成强有力的支撑1月25日盘后德州仪器(TI)发布超预期21Q4及全年财报和22Q1指引,股价收涨2.51%。在半导体板块整体受宏观因素跟随大盘回调的当下,这给了市场一定的信心。后续半导体巨头们和大型科技股的财报如果也能稳住,那企稳的拐点或将出现。截止22年1月26日收盘,德州仪器(TI)21年全年涨幅为17.53%,22年至今涨幅为-5.38%,跑赢同期标普500指数(SPY:-8.75%)、纳指100ETF(QQQ:-13.39%)及费城半导体指数(SOXX:-13.84%)的涨幅。TXN、QQQ、SOXX及SPY股价拟合图来源:Tradingview从季度财报情况来看,受益于公司强大的产品组合实力和不断扩大的制造能力,模拟芯片龙头德州仪器21Q4营收和EPS均超预期。21Q4德州仪器营收同比增18.5%至48.32亿美元,好于预期的44.3亿美元;净利润同比增26.7%至21.38亿美元;摊薄后EPS同比增26.1%,同样超预期(2.27 vs 1.95)。从全年来看,21年营收同比增26.9%至183.44亿美元;净利润同比增38.9%至77.69亿美元;摊薄后EPS同比增38.4%至8.26美元。总体来看,21年全年业绩表现在半导体超级周期之下算是中规中矩,不能说特别出彩,但是相当的稳健。那为什么TI能这么稳呢?主要是因为德州仪器拥有广泛的产品线和卓越的制造能力:TI旗下有八万多种产品,在全球15个生产基地拥有11 个世界级的高产量晶圆厂、7 个封装/测试厂以及多家凸点加工和晶圆测试厂,每年生产数百亿颗芯片,售价从两分美金(差不多0.1元人民币)到三百美金不等,这也让德州仪器有能力服务于包括工业应用、汽车电子、个人电子产品、通信设备和企业系统在内的多个市场。进一步细看。德州仪器最核心的模拟业务21Q4斩获37.58","text":"作者:昨辰摘要:TI超预期业绩指引或将对半导体板块形成强有力的支撑1月25日盘后德州仪器(TI)发布超预期21Q4及全年财报和22Q1指引,股价收涨2.51%。在半导体板块整体受宏观因素跟随大盘回调的当下,这给了市场一定的信心。后续半导体巨头们和大型科技股的财报如果也能稳住,那企稳的拐点或将出现。截止22年1月26日收盘,德州仪器(TI)21年全年涨幅为17.53%,22年至今涨幅为-5.38%,跑赢同期标普500指数(SPY:-8.75%)、纳指100ETF(QQQ:-13.39%)及费城半导体指数(SOXX:-13.84%)的涨幅。TXN、QQQ、SOXX及SPY股价拟合图来源:Tradingview从季度财报情况来看,受益于公司强大的产品组合实力和不断扩大的制造能力,模拟芯片龙头德州仪器21Q4营收和EPS均超预期。21Q4德州仪器营收同比增18.5%至48.32亿美元,好于预期的44.3亿美元;净利润同比增26.7%至21.38亿美元;摊薄后EPS同比增26.1%,同样超预期(2.27 vs 1.95)。从全年来看,21年营收同比增26.9%至183.44亿美元;净利润同比增38.9%至77.69亿美元;摊薄后EPS同比增38.4%至8.26美元。总体来看,21年全年业绩表现在半导体超级周期之下算是中规中矩,不能说特别出彩,但是相当的稳健。那为什么TI能这么稳呢?主要是因为德州仪器拥有广泛的产品线和卓越的制造能力:TI旗下有八万多种产品,在全球15个生产基地拥有11 个世界级的高产量晶圆厂、7 个封装/测试厂以及多家凸点加工和晶圆测试厂,每年生产数百亿颗芯片,售价从两分美金(差不多0.1元人民币)到三百美金不等,这也让德州仪器有能力服务于包括工业应用、汽车电子、个人电子产品、通信设备和企业系统在内的多个市场。进一步细看。德州仪器最核心的模拟业务21Q4斩获37.58","images":[{"img":"https://static.tigerbbs.com/1daaf1f26ae7c7241fa6e0d7a6c61c68","width":"632","height":"379"},{"img":"https://static.tigerbbs.com/11c2cff22a3fd8a5939571cce760b7b2","width":"632","height":"301"},{"img":"https://static.tigerbbs.com/69d6a1a25ed889048c568080d78fbff5","width":"632","height":"379"}],"top":1,"highlighted":2,"essential":2,"paper":2,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/639682139","isVote":1,"tweetType":1,"viewCount":0,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":6,"langContent":"CN","totalScore":0},"isVote":1,"tweetType":1,"viewCount":2942,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},{"id":633203355,"gmtCreate":1644061471902,"gmtModify":1644061472442,"author":{"id":"3581548947231431","authorId":"3581548947231431","name":"KAHHUAT","avatar":"https://static.tigerbbs.com/0142df644dd666ed7544324b3fa02898","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3581548947231431","authorIdStr":"3581548947231431"},"themes":[],"htmlText":"Latest","listText":"Latest","text":"Latest","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/633203355","repostId":"639089855","repostType":1,"repost":{"id":639089855,"gmtCreate":1643082722001,"gmtModify":1643119928938,"author":{"id":"3475881360925617","authorId":"3475881360925617","name":"老鲁随笔","avatar":"https://static.tigerbbs.com/d535174472de4c802c0f5dd0dd467dc2","crmLevel":1,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3475881360925617","authorIdStr":"3475881360925617"},"themes":[],"title":"美股期权交易:新手怎么玩美股期权,纯小白如何入门?","htmlText":"我相信大家经常会看到有人晒期权收益,动辄就百分之三五百,甚至有百分之上千收益率的,看了让人难免心生冲动,以小博大,一夜暴富这些词我相信会不停的冲击你内心的深处,在这里老鲁以一个过来人身份告诉你,没有必要羡慕,期权有它暴力赚钱的一面,但是亏起来也绝对不含糊,我们作为投资者,更需要的是了解它的脾气和秉性,学会驾驭它并且成为我们所用才是更重要的 早期的时候我就做过一个比喻,股票好比走路,一个人生下来大概一岁左右就可以走路了,因为它很好学。但即使你走的再快,世界级的竞走冠军也就是十公里每小时,不可能走的再快了。股票也一样,很好上手,任何一个投资者只要会用手机,基本上就可以进行操作。 期货呢好比骑自行车,我们一般在七八岁的时候学会骑自行车,它的速度比走路快很多,但自行车骑不好会就摔倒,甚至骑到沟里,会受伤。期货也是这样,它给我们更大的交易自由度以及更高的杠杆,而且期货不止可以做投机,甚至还可以做套利、套保等等,它的玩法有很多,就像骑自行车一样,虽然学习过程要复杂一些,但速度快,不过也伴随着一定危险性。 我们把股票比作是走路,期货是骑自行车,那么期权是什么呢? 期权就好比开汽车,开车比走路和骑自行车都要麻烦的多,我们一般人要18岁成年以后才能有资格去学习驾驶,而且要去驾校里学习一段时间通过考试才能拿到驾照。所以你不学习开车技术的话,很大概率是会把车开到沟里的。 如果你考了驾照但是不练,是不行的;如果你是老司机,但你要是超速、酒驾,还得出事儿对不对?但现在即使每天都有地方在发生交通事故,我们大多数人还是在开车,为什么呢?因为我们已经离不开汽车带给我们的方便和快捷。期权也是一样,它交易起来要比股票、期货复杂的多,但它可以给我们带来更大的交易自由度。就像汽车一样,车轮子就是我们两腿的延伸,期权可以带给我们更快的盈利能力和更好、更低的风险,所以我们今天要去研究它。 有的朋友可能会说,“哎呀,期","listText":"我相信大家经常会看到有人晒期权收益,动辄就百分之三五百,甚至有百分之上千收益率的,看了让人难免心生冲动,以小博大,一夜暴富这些词我相信会不停的冲击你内心的深处,在这里老鲁以一个过来人身份告诉你,没有必要羡慕,期权有它暴力赚钱的一面,但是亏起来也绝对不含糊,我们作为投资者,更需要的是了解它的脾气和秉性,学会驾驭它并且成为我们所用才是更重要的 早期的时候我就做过一个比喻,股票好比走路,一个人生下来大概一岁左右就可以走路了,因为它很好学。但即使你走的再快,世界级的竞走冠军也就是十公里每小时,不可能走的再快了。股票也一样,很好上手,任何一个投资者只要会用手机,基本上就可以进行操作。 期货呢好比骑自行车,我们一般在七八岁的时候学会骑自行车,它的速度比走路快很多,但自行车骑不好会就摔倒,甚至骑到沟里,会受伤。期货也是这样,它给我们更大的交易自由度以及更高的杠杆,而且期货不止可以做投机,甚至还可以做套利、套保等等,它的玩法有很多,就像骑自行车一样,虽然学习过程要复杂一些,但速度快,不过也伴随着一定危险性。 我们把股票比作是走路,期货是骑自行车,那么期权是什么呢? 期权就好比开汽车,开车比走路和骑自行车都要麻烦的多,我们一般人要18岁成年以后才能有资格去学习驾驶,而且要去驾校里学习一段时间通过考试才能拿到驾照。所以你不学习开车技术的话,很大概率是会把车开到沟里的。 如果你考了驾照但是不练,是不行的;如果你是老司机,但你要是超速、酒驾,还得出事儿对不对?但现在即使每天都有地方在发生交通事故,我们大多数人还是在开车,为什么呢?因为我们已经离不开汽车带给我们的方便和快捷。期权也是一样,它交易起来要比股票、期货复杂的多,但它可以给我们带来更大的交易自由度。就像汽车一样,车轮子就是我们两腿的延伸,期权可以带给我们更快的盈利能力和更好、更低的风险,所以我们今天要去研究它。 有的朋友可能会说,“哎呀,期","text":"我相信大家经常会看到有人晒期权收益,动辄就百分之三五百,甚至有百分之上千收益率的,看了让人难免心生冲动,以小博大,一夜暴富这些词我相信会不停的冲击你内心的深处,在这里老鲁以一个过来人身份告诉你,没有必要羡慕,期权有它暴力赚钱的一面,但是亏起来也绝对不含糊,我们作为投资者,更需要的是了解它的脾气和秉性,学会驾驭它并且成为我们所用才是更重要的 早期的时候我就做过一个比喻,股票好比走路,一个人生下来大概一岁左右就可以走路了,因为它很好学。但即使你走的再快,世界级的竞走冠军也就是十公里每小时,不可能走的再快了。股票也一样,很好上手,任何一个投资者只要会用手机,基本上就可以进行操作。 期货呢好比骑自行车,我们一般在七八岁的时候学会骑自行车,它的速度比走路快很多,但自行车骑不好会就摔倒,甚至骑到沟里,会受伤。期货也是这样,它给我们更大的交易自由度以及更高的杠杆,而且期货不止可以做投机,甚至还可以做套利、套保等等,它的玩法有很多,就像骑自行车一样,虽然学习过程要复杂一些,但速度快,不过也伴随着一定危险性。 我们把股票比作是走路,期货是骑自行车,那么期权是什么呢? 期权就好比开汽车,开车比走路和骑自行车都要麻烦的多,我们一般人要18岁成年以后才能有资格去学习驾驶,而且要去驾校里学习一段时间通过考试才能拿到驾照。所以你不学习开车技术的话,很大概率是会把车开到沟里的。 如果你考了驾照但是不练,是不行的;如果你是老司机,但你要是超速、酒驾,还得出事儿对不对?但现在即使每天都有地方在发生交通事故,我们大多数人还是在开车,为什么呢?因为我们已经离不开汽车带给我们的方便和快捷。期权也是一样,它交易起来要比股票、期货复杂的多,但它可以给我们带来更大的交易自由度。就像汽车一样,车轮子就是我们两腿的延伸,期权可以带给我们更快的盈利能力和更好、更低的风险,所以我们今天要去研究它。 有的朋友可能会说,“哎呀,期","images":[{"img":"https://static.tigerbbs.com/6e39e5576c109c21e722854d679e7b4a","width":"627","height":"217"},{"img":"https://static.tigerbbs.com/1852ee43deda779a8217d6da6c1e956f","width":"619","height":"148"},{"img":"https://static.tigerbbs.com/082bd9b1c1f5279929aafd2e879e7c1a","width":"590","height":"151"}],"top":1,"highlighted":2,"essential":2,"paper":2,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/639089855","isVote":1,"tweetType":1,"viewCount":0,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":10,"langContent":"CN","totalScore":0},"isVote":1,"tweetType":1,"viewCount":2135,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},{"id":633203952,"gmtCreate":1644061456074,"gmtModify":1644061456549,"author":{"id":"3581548947231431","authorId":"3581548947231431","name":"KAHHUAT","avatar":"https://static.tigerbbs.com/0142df644dd666ed7544324b3fa02898","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3581548947231431","authorIdStr":"3581548947231431"},"themes":[],"htmlText":"Latest","listText":"Latest","text":"Latest","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/633203952","repostId":"639367269","repostType":1,"repost":{"id":639367269,"gmtCreate":1643170686233,"gmtModify":1643175499192,"author":{"id":"3514329116425907","authorId":"3514329116425907","name":"小虎AV","avatar":"https://static.tigerbbs.com/162e12f8dcec770ec19f66f2abb0d5db","crmLevel":1,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3514329116425907","authorIdStr":"3514329116425907"},"themes":[],"title":"快看!木头姐的2022投资展望","htmlText":"ARK从2017年开始发布Big Ideas,向投资者介绍突破性技术的影响、它们的发展速度以及它们可以创造的投资机会。今年当然也不例外,欢迎大家收看采访视频:<a href=\"https://laohu8.com/TW/639970680\" target=\"_blank\">凯西·伍德对2022年的展望采访</a> 过去几个月,创新科技股波动剧烈。在方舟投资公司,我们不认为波动是负面的。我们关注的是长期机遇,随着技术的融合,这些机遇可能呈指数级增长,改变整个行业,并可能创造新的世界秩序。 会议目录 到2030年,人工智能创新可能会增加近10倍,市值超过100万亿美元 电池技术将使自动驾驶成为可能,到2030年创造超过30万亿美元的市值 到2030年,机器人技术的进步将带来超过10万亿美元的股本 ARK预计,到2030年,加密资产和数字钱包的股票市值将达到近50万亿美元 与自由支配上网时间相关的收入将从今天的1.8万亿美元增加到202年的4.1万亿美元 数字钱包因客户获取策略而有所区别 到2030年,一个比特币的价格可能超过100万 Web3场景下,未来十年每年的在线支出可能达到12.5万亿美元 到2026年,基因编辑和基因治疗公司的市值可能达到约1.1万亿美元 多元组学可能从1100亿美元发展到3000亿美元的收入机会 如果传统汽车制造商成功实现从汽油动力汽车的转变,电动汽车的销量将在未来五年内增长8倍,从480万辆增长到4000万辆。 自动叫车技术可能比历史上任何一项创新都具有更大的经济影响,到2030年将为全球GDP增加约26万亿美元 到2030年,自动化物流的收入将从今天的零增长到9000亿美元 ARK预计,3D打印和机器人的企业价值将从今天的700亿美元扩大到2030年的6万亿美元以上 未来5-10年,卫星宽带收入在美国每年将达到100亿美元,在全球范围内将","listText":"ARK从2017年开始发布Big Ideas,向投资者介绍突破性技术的影响、它们的发展速度以及它们可以创造的投资机会。今年当然也不例外,欢迎大家收看采访视频:<a href=\"https://laohu8.com/TW/639970680\" target=\"_blank\">凯西·伍德对2022年的展望采访</a> 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与自由支配上网时间相关的收入将从今天的1.8万亿美元增加到202年的4.1万亿美元 数字钱包因客户获取策略而有所区别 到2030年,一个比特币的价格可能超过100万 Web3场景下,未来十年每年的在线支出可能达到12.5万亿美元 到2026年,基因编辑和基因治疗公司的市值可能达到约1.1万亿美元 多元组学可能从1100亿美元发展到3000亿美元的收入机会 如果传统汽车制造商成功实现从汽油动力汽车的转变,电动汽车的销量将在未来五年内增长8倍,从480万辆增长到4000万辆。 自动叫车技术可能比历史上任何一项创新都具有更大的经济影响,到2030年将为全球GDP增加约26万亿美元 到2030年,自动化物流的收入将从今天的零增长到9000亿美元 ARK预计,3D打印和机器人的企业价值将从今天的700亿美元扩大到2030年的6万亿美元以上 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\n \n 以总面积来算,哈萨克斯坦是世界第九大国家。这个国家太大了,甚至其总面积超过全西欧 那哈萨克斯坦自然资源多多 哈萨克斯坦拥有丰富自然资源并贵金属特别多。值得关注的是国家有世界最大的铀储备。目前在全球开采铀量中,哈萨克斯坦组成41% 国家最大的开采铀的公司是国有的KAZATOMPROM<a target=\"_blank\" href=\"https://laohu8.com/S/KAP.UK\">$JOINT STOCK COMPANY NATIONAL ATOMIC COMPANY KAZATOMPROM(KAP.UK)$</a> 目前在国家开采量中,该公司组成58% 公司也开采稀土 公司对各个重要国际市场如中国美国日本欧盟出口铀和稀土。那公司有独立的运营模式但是哈萨克斯坦国权财富基金持有75%股份。公司2018年底赴伦交所上市。公司的伦敦股票以美金计价和支付股息。目前公司的股息回报率为3.7%以下图标显示公司的股价从上市到现在。发行价为12美金 现在股价大约35美金。所以在短短三年时期股价年化复合增长率为39% 那公司用哈萨克斯坦的坚戈KZT 报道财务细节。目前1美金等于431坚戈KZT。公司每年两次报道财务细节。在2021年半年,公司总收入为2350亿KZT(大约5.4亿美金)并净利润为660亿KZT(1.5亿美金)公司的总债务很小,债务总额为2.5亿美金。最近几年随着新能源趋势和世界核电站越来越多,铀价格一直在上涨 喜欢投资新能源公司的人也能考虑世界最大开采钴的公司,瑞士的<a target=\"_blank\" href=\"https://laohu8.com/S/GLEN.UK\">$GLENCORE PLC(GLEN.UK)$</a>&nb\n \n","listText":"以总面积来算,哈萨克斯坦是世界第九大国家。这个国家太大了,甚至其总面积超过全西欧 那哈萨克斯坦自然资源多多 哈萨克斯坦拥有丰富自然资源并贵金属特别多。值得关注的是国家有世界最大的铀储备。目前在全球开采铀量中,哈萨克斯坦组成41% 国家最大的开采铀的公司是国有的KAZATOMPROM<a target=\"_blank\" href=\"https://laohu8.com/S/KAP.UK\">$JOINT STOCK COMPANY NATIONAL ATOMIC COMPANY KAZATOMPROM(KAP.UK)$</a> 目前在国家开采量中,该公司组成58% 公司也开采稀土 公司对各个重要国际市场如中国美国日本欧盟出口铀和稀土。那公司有独立的运营模式但是哈萨克斯坦国权财富基金持有75%股份。公司2018年底赴伦交所上市。公司的伦敦股票以美金计价和支付股息。目前公司的股息回报率为3.7%以下图标显示公司的股价从上市到现在。发行价为12美金 现在股价大约35美金。所以在短短三年时期股价年化复合增长率为39% 那公司用哈萨克斯坦的坚戈KZT 报道财务细节。目前1美金等于431坚戈KZT。公司每年两次报道财务细节。在2021年半年,公司总收入为2350亿KZT(大约5.4亿美金)并净利润为660亿KZT(1.5亿美金)公司的总债务很小,债务总额为2.5亿美金。最近几年随着新能源趋势和世界核电站越来越多,铀价格一直在上涨 喜欢投资新能源公司的人也能考虑世界最大开采钴的公司,瑞士的<a target=\"_blank\" href=\"https://laohu8.com/S/GLEN.UK\">$GLENCORE PLC(GLEN.UK)$</a>&nb","text":"以总面积来算,哈萨克斯坦是世界第九大国家。这个国家太大了,甚至其总面积超过全西欧 那哈萨克斯坦自然资源多多 哈萨克斯坦拥有丰富自然资源并贵金属特别多。值得关注的是国家有世界最大的铀储备。目前在全球开采铀量中,哈萨克斯坦组成41% 国家最大的开采铀的公司是国有的KAZATOMPROM$JOINT STOCK COMPANY NATIONAL ATOMIC COMPANY KAZATOMPROM(KAP.UK)$ 目前在国家开采量中,该公司组成58% 公司也开采稀土 公司对各个重要国际市场如中国美国日本欧盟出口铀和稀土。那公司有独立的运营模式但是哈萨克斯坦国权财富基金持有75%股份。公司2018年底赴伦交所上市。公司的伦敦股票以美金计价和支付股息。目前公司的股息回报率为3.7%以下图标显示公司的股价从上市到现在。发行价为12美金 现在股价大约35美金。所以在短短三年时期股价年化复合增长率为39% 那公司用哈萨克斯坦的坚戈KZT 报道财务细节。目前1美金等于431坚戈KZT。公司每年两次报道财务细节。在2021年半年,公司总收入为2350亿KZT(大约5.4亿美金)并净利润为660亿KZT(1.5亿美金)公司的总债务很小,债务总额为2.5亿美金。最近几年随着新能源趋势和世界核电站越来越多,铀价格一直在上涨 喜欢投资新能源公司的人也能考虑世界最大开采钴的公司,瑞士的$GLENCORE PLC(GLEN.UK)$&nb","images":[{"img":"https://static.tigerbbs.com/bd19e71955a612908e262ae39e5b7f1a","width":"0","height":"0"}],"top":1,"highlighted":2,"essential":2,"paper":2,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/694439580","isVote":1,"tweetType":2,"object":{"id":"1d17e32f91dd477a864e538fe5467581","tweetId":"694439580","videoUrl":"https://1254107296.vod2.myqcloud.com/73ba5544vodgzp1254107296/4acbc419387702294526378425/w08BKNfGDFMA.mp4","poster":"https://static.tigerbbs.com/bd19e71955a612908e262ae39e5b7f1a"},"viewCount":0,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":3,"langContent":"CN","totalScore":0},"isVote":1,"tweetType":1,"viewCount":835,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},{"id":630262140,"gmtCreate":1642914294248,"gmtModify":1642914294677,"author":{"id":"3581548947231431","authorId":"3581548947231431","name":"KAHHUAT","avatar":"https://static.tigerbbs.com/0142df644dd666ed7544324b3fa02898","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3581548947231431","authorIdStr":"3581548947231431"},"themes":[],"htmlText":"Latest","listText":"Latest","text":"Latest","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://laohu8.com/post/630262140","repostId":"694655844","repostType":1,"repost":{"id":694655844,"gmtCreate":1641968172437,"gmtModify":1641976523045,"author":{"id":"387611620380","authorId":"387611620380","name":"gugu","avatar":"https://static.laohu8.com/tiger_upload_file_1449509381.png","crmLevel":9,"crmLevelSwitch":1,"followedFlag":false,"idStr":"387611620380","authorIdStr":"387611620380"},"themes":[],"title":"2021年投资总结:正确的抄底方式","htmlText":"2021年是我投资的第5个年头,老虎账户盈利-0.23%,5年年化收益28%。每次我的年度收益达到60%之后,第二年的收益就会比较惨淡。这现象也容易理解,股价涨幅主要由企业的盈利增速贡献,另外来自公司估值的变化。大多数个股,二者叠加勉强支撑一年60%的涨幅,第二年的股价犹如强弩之末。2021年1月底,美国十年期国债收益率从1.071%开始急剧上升,到了3月飙升至1.744%。资本开始从各个风险度较高的板块撤离,中概差不多在2月10日附近的高点跌落;实际上,这波也影响到A股,外资占比较高的消费和医药板块,过年后的第一周开启狂跌模式。纳斯达克指数3周内回撤8.5%,标普2周内回撤3%,第三周止跌上扬。在这之后的9个月,标普和纳指只在9月和11月的个别周中有过几次回撤,整体上二者一路上扬,全年标普和纳指分别收涨27%和26.8%。我的持仓,在四季度中概仓位已达40%,特别是腾讯,自2020年末持有至2021年底,浮亏3%。靠着“已实现损益”的交易,全年账户收益-0.23%,跑输2大指数。目前美股和A股持仓:A股:<a target=\"_blank\" href=\"https://laohu8.com/S/601888\">$中国中免(601888)$</a>12.8%,陕西煤业8.8%,东财3.5%美股:<a target=\"_blank\" href=\"https://laohu8.com/S/AAPL\">$苹果(AAPL)$</a> 7.7%,meta11%,<a target=\"_blank\" href=\"https://laohu8.com/S/INMD\">$InMode Ltd.(INMD)$</a>13.5%中概:<a target=\"_blank\" href=\"https://laohu8.com/S/00700\">$腾讯控股(00700)$</a>31.5%,","listText":"2021年是我投资的第5个年头,老虎账户盈利-0.23%,5年年化收益28%。每次我的年度收益达到60%之后,第二年的收益就会比较惨淡。这现象也容易理解,股价涨幅主要由企业的盈利增速贡献,另外来自公司估值的变化。大多数个股,二者叠加勉强支撑一年60%的涨幅,第二年的股价犹如强弩之末。2021年1月底,美国十年期国债收益率从1.071%开始急剧上升,到了3月飙升至1.744%。资本开始从各个风险度较高的板块撤离,中概差不多在2月10日附近的高点跌落;实际上,这波也影响到A股,外资占比较高的消费和医药板块,过年后的第一周开启狂跌模式。纳斯达克指数3周内回撤8.5%,标普2周内回撤3%,第三周止跌上扬。在这之后的9个月,标普和纳指只在9月和11月的个别周中有过几次回撤,整体上二者一路上扬,全年标普和纳指分别收涨27%和26.8%。我的持仓,在四季度中概仓位已达40%,特别是腾讯,自2020年末持有至2021年底,浮亏3%。靠着“已实现损益”的交易,全年账户收益-0.23%,跑输2大指数。目前美股和A股持仓:A股:<a target=\"_blank\" href=\"https://laohu8.com/S/601888\">$中国中免(601888)$</a>12.8%,陕西煤业8.8%,东财3.5%美股:<a target=\"_blank\" href=\"https://laohu8.com/S/AAPL\">$苹果(AAPL)$</a> 7.7%,meta11%,<a target=\"_blank\" href=\"https://laohu8.com/S/INMD\">$InMode Ltd.(INMD)$</a>13.5%中概:<a target=\"_blank\" href=\"https://laohu8.com/S/00700\">$腾讯控股(00700)$</a>31.5%,","text":"2021年是我投资的第5个年头,老虎账户盈利-0.23%,5年年化收益28%。每次我的年度收益达到60%之后,第二年的收益就会比较惨淡。这现象也容易理解,股价涨幅主要由企业的盈利增速贡献,另外来自公司估值的变化。大多数个股,二者叠加勉强支撑一年60%的涨幅,第二年的股价犹如强弩之末。2021年1月底,美国十年期国债收益率从1.071%开始急剧上升,到了3月飙升至1.744%。资本开始从各个风险度较高的板块撤离,中概差不多在2月10日附近的高点跌落;实际上,这波也影响到A股,外资占比较高的消费和医药板块,过年后的第一周开启狂跌模式。纳斯达克指数3周内回撤8.5%,标普2周内回撤3%,第三周止跌上扬。在这之后的9个月,标普和纳指只在9月和11月的个别周中有过几次回撤,整体上二者一路上扬,全年标普和纳指分别收涨27%和26.8%。我的持仓,在四季度中概仓位已达40%,特别是腾讯,自2020年末持有至2021年底,浮亏3%。靠着“已实现损益”的交易,全年账户收益-0.23%,跑输2大指数。目前美股和A股持仓:A股:$中国中免(601888)$12.8%,陕西煤业8.8%,东财3.5%美股:$苹果(AAPL)$ 7.7%,meta11%,$InMode 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","text":"Latest","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":3,"commentSize":1,"repostSize":0,"link":"https://laohu8.com/post/630262376","repostId":"2205248240","repostType":4,"isVote":1,"tweetType":1,"viewCount":957,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0},{"id":630262977,"gmtCreate":1642914216548,"gmtModify":1642914216974,"author":{"id":"3581548947231431","authorId":"3581548947231431","name":"KAHHUAT","avatar":"https://static.tigerbbs.com/0142df644dd666ed7544324b3fa02898","crmLevel":11,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3581548947231431","authorIdStr":"3581548947231431"},"themes":[],"htmlText":"<a href=\"https://laohu8.com/S/HST.SI\">$Lion-OCBC Sec HSTECH S$(HST.SI)$</a>awwaaaa","listText":"<a href=\"https://laohu8.com/S/HST.SI\">$Lion-OCBC Sec HSTECH S$(HST.SI)$</a>awwaaaa","text":"$Lion-OCBC Sec HSTECH 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19:53","market":"us","language":"en","title":"3 Charts to Consider if You Want to Own an EV Stock<blockquote>如果您想持有电动汽车股票,需要考虑3张图表</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=1122704248","media":"Motley Fool","summary":"There's been a lot of investor excitement about electric vehicle (EV) companies. And gains from some","content":"<p>There's been a lot of investor excitement about electric vehicle (EV) companies. And gains from some stocks have been exceptional over the last two years. Now, the landscape for the sector seems to be clearing so investors can get a better idea of who the players are, and over what time frame EV makers will be bringing out new offerings.</p><p><blockquote>投资者对电动汽车(EV)公司感到非常兴奋。过去两年,一些股票的涨幅非常大。现在,该行业的前景似乎正在明朗,因此投资者可以更好地了解参与者是谁,以及电动汽车制造商将在多长时间内推出新产品。</blockquote></p><p> Beyond just looking at the exciting new products and potentially huge market,investors should research details that will help compare and contrast the EV makers. If you're interested in diving in now, the three charts below will provide a look at some data worth considering before you make an investment.</p><p><blockquote>除了关注令人兴奋的新产品和潜在的巨大市场之外,投资者还应该研究有助于比较和对比电动汽车制造商的细节。如果您现在有兴趣深入研究,下面的三张图表将提供一些值得您在投资前考虑的数据。</blockquote></p><p> <b>Returns have been unpredictable</b></p><p><blockquote><b>回报是不可预测的</b></blockquote></p><p> Many have bought into the EV sector looking for large, market-beating returns. While shares of EV leader<b>Tesla</b>(NASDAQ:TSLA)skyrocketed last year, as the field of publicly traded names has grown, returns have been inconsistent. And investors need to be prepared for plenty of volatility along the way. The chart below shows the most recent six-month returns from a mix of U.S.- and China-based EV makers:</p><p><blockquote>许多人买入电动汽车行业,寻求超越市场的巨额回报。而电动汽车领导者的股票<b>特斯拉</b>(纳斯达克:TSLA)去年飙升,随着公开交易名称领域的增长,回报却不一致。投资者需要为一路上的大幅波动做好准备。下图显示了美国和中国电动汽车制造商最近六个月的回报:</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/628cf15ff39a9f1a896ba56a7db9020d\" tg-width=\"720\" tg-height=\"387\" width=\"100%\" height=\"auto\"><span>DATA BYYCHARTS.</span></p><p><blockquote><p class=\"t-img-caption\"><span>数据来自YCharts。</span></p></blockquote></p><p> Even the strong returns from Tesla and <b>Lucid Group</b>(NASDAQ:LCID)stocks have included big swings in just the past two months. And though Chinese EV makers <b>Nio</b>(NYSE:NIO) and <b>XPeng</b>(NYSE:XPEV)have been growing sales quickly, their stocks have backtracked since June 2021.<b>Lordstown Motors</b>(NASDAQ:RIDE), maker of the Endurance all-electric work truck, has struggled, and shareholders have paid the price this year. The lesson is that there will be winners and losers, and EV stock moves can be quick and extreme.</p><p><blockquote>即使特斯拉的强劲回报和<b>Lucid集团</b>(纳斯达克:LCID)股票在过去两个月里出现了大幅波动。尽管中国电动汽车制造商<b>蔚来</b>(纽约证券交易所代码:蔚来)和<b>小鹏</b>(纽约证券交易所股票代码:XPEV)的销售额一直在快速增长,但其股价自2021年6月以来有所回落。<b>洛兹敦汽车公司</b>(纳斯达克:RIDE)是Endurance全电动工作卡车的制造商,该公司一直在苦苦挣扎,股东今年为此付出了代价。教训是,会有赢家和输家,电动汽车股票的走势可能会迅速而极端。</blockquote></p><p> <b>There's plenty of demand</b></p><p><blockquote><b>需求很大</b></blockquote></p><p> Just looking at share-price movement doesn't tell the full story, of course. While Nio and XPeng shares haven't moved higher in the last half-year, both company's sales skyrocketed over the first nine months of 2021, as shown below:</p><p><blockquote>当然,仅仅关注股价走势并不能说明全部情况。虽然蔚来和小鹏汽车的股价在过去半年没有上涨,但两家公司的销售额在2021年前9个月都猛增,如下所示:</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/7a2201193c16f33bc21f52f5aacebbea\" tg-width=\"700\" tg-height=\"467\" width=\"100%\" height=\"auto\"><span>DATA SOURCE: COMPANY FINANCIAL FILINGS. CHART BY AUTHOR.*XPENG 2021 COMPARISON WITH FINAL THREE QUARTERS OF 2020.</span></p><p><blockquote><p class=\"t-img-caption\"><span>数据来源:公司财务备案。作者绘制的图表。*小鹏2021年与2020年最后三个季度的比较。</span></p></blockquote></p><p> Tesla has almost doubled its deliveries over the first nine months of 2021 compared to the year-ago period. But XPeng andNio deliveries are growing much faster, though the two Chinese companies are growing off of a much smaller base. And as both are already richly valued, with recent market capitalizations of around $36 billion and $48 billion, respectively, investors have sold off shares in recent months. Global demand is strong and growing, but that won't automatically result in growing share prices.</p><p><blockquote>与去年同期相比,特斯拉2021年前9个月的交付量几乎翻了一番。但小鹏汽车和蔚来汽车的交付量增长速度要快得多,尽管这两家中国公司的发展基础要小得多。由于两者的估值已经很高,最近的市值分别约为360亿美元和480亿美元,投资者近几个月来纷纷抛售股票。全球需求强劲且不断增长,但这不会自动导致股价上涨。</blockquote></p><p> <b>Profitability will take time</b></p><p><blockquote><b>盈利需要时间</b></blockquote></p><p> Investors in any business need to focus on the bottom line. Early stage growth companies aren't necessarily expected to become profitable quickly, however. Especially with a high-fixed-cost business like automotive manufacturing, profits will only come with scale. As the chart below shows, few EV makers are bringing in profits yet:</p><p><blockquote>任何企业的投资者都需要关注底线。然而,早期成长型公司不一定会很快盈利。尤其是像汽车制造这样的高固定成本业务,利润只会随着规模而来。如下图所示,目前很少有电动汽车制造商实现盈利:</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/32eab03a7b97ed8deb8757e127924d51\" tg-width=\"700\" tg-height=\"495\" width=\"100%\" height=\"auto\"><span>DATA SOURCE: COMPANY FINANCIAL FILINGS. CHART BY AUTHOR.</span></p><p><blockquote><p class=\"t-img-caption\"><span>数据来源:公司财务备案。作者图表。</span></p></blockquote></p><p> Tesla led the industry with a reported profit of more than $1.6 billion in the third quarter of 2021 .</p><p><blockquote>特斯拉在2021年第三季度报告利润超过16亿美元,引领行业。</blockquote></p><p> BYD is perhaps a less well-known Chinese EV company, and it sells more than just electric cars; it also makes batteries, electric buses, and traditional internal combustion vehicles. But its \"new energy vehicles\" -- which include plug-in hybrid electrics -- made up more than 90% of the nearly 100,000 new energy passenger vehicles it delivered in November.</p><p><blockquote>比亚迪可能是一家不太知名的中国电动汽车公司,它销售的不仅仅是电动汽车;它还生产电池、电动公交车和传统内燃机汽车。但其“新能源汽车”——包括插电式混合动力汽车——占其11月份交付的近10万辆新能源乘用车的90%以上。</blockquote></p><p> Lucid and <b>Rivian Automotive</b>(NASDAQ:RIVN)are getting a lot of attention recently, but they've barely started shipping product; the losses there will continue for some time until those companies reach scale. Investors hope that Nio and XPeng reach profitability soon, as both are growing sales and expanding product offerings. But investors interested in the sector need to be prepared for a long road before profitability can be expected.</p><p><blockquote>清醒和<b>Rivian汽车</b>(纳斯达克:RIVN)最近受到了很多关注,但他们几乎没有开始发货;那里的损失将持续一段时间,直到这些公司达到规模。投资者希望蔚来和小鹏汽车尽快实现盈利,因为两者都在增长销量并扩大产品供应。但对该行业感兴趣的投资者需要做好漫长道路的准备,才能预期盈利。</blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>3 Charts to Consider if You Want to Own an EV Stock<blockquote>如果您想持有电动汽车股票,需要考虑3张图表</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\n3 Charts to Consider if You Want to Own an EV Stock<blockquote>如果您想持有电动汽车股票,需要考虑3张图表</blockquote>\n</h2>\n<h4 class=\"meta\">\n<p class=\"head\">\n<strong class=\"h-name small\">Motley Fool</strong><span class=\"h-time small\">2021-12-24 19:53</span>\n</p>\n</h4>\n</header>\n<article>\n<p>There's been a lot of investor excitement about electric vehicle (EV) companies. And gains from some stocks have been exceptional over the last two years. Now, the landscape for the sector seems to be clearing so investors can get a better idea of who the players are, and over what time frame EV makers will be bringing out new offerings.</p><p><blockquote>投资者对电动汽车(EV)公司感到非常兴奋。过去两年,一些股票的涨幅非常大。现在,该行业的前景似乎正在明朗,因此投资者可以更好地了解参与者是谁,以及电动汽车制造商将在多长时间内推出新产品。</blockquote></p><p> Beyond just looking at the exciting new products and potentially huge market,investors should research details that will help compare and contrast the EV makers. If you're interested in diving in now, the three charts below will provide a look at some data worth considering before you make an investment.</p><p><blockquote>除了关注令人兴奋的新产品和潜在的巨大市场之外,投资者还应该研究有助于比较和对比电动汽车制造商的细节。如果您现在有兴趣深入研究,下面的三张图表将提供一些值得您在投资前考虑的数据。</blockquote></p><p> <b>Returns have been unpredictable</b></p><p><blockquote><b>回报是不可预测的</b></blockquote></p><p> Many have bought into the EV sector looking for large, market-beating returns. While shares of EV leader<b>Tesla</b>(NASDAQ:TSLA)skyrocketed last year, as the field of publicly traded names has grown, returns have been inconsistent. And investors need to be prepared for plenty of volatility along the way. The chart below shows the most recent six-month returns from a mix of U.S.- and China-based EV makers:</p><p><blockquote>许多人买入电动汽车行业,寻求超越市场的巨额回报。而电动汽车领导者的股票<b>特斯拉</b>(纳斯达克:TSLA)去年飙升,随着公开交易名称领域的增长,回报却不一致。投资者需要为一路上的大幅波动做好准备。下图显示了美国和中国电动汽车制造商最近六个月的回报:</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/628cf15ff39a9f1a896ba56a7db9020d\" tg-width=\"720\" tg-height=\"387\" width=\"100%\" height=\"auto\"><span>DATA BYYCHARTS.</span></p><p><blockquote><p class=\"t-img-caption\"><span>数据来自YCharts。</span></p></blockquote></p><p> Even the strong returns from Tesla and <b>Lucid Group</b>(NASDAQ:LCID)stocks have included big swings in just the past two months. And though Chinese EV makers <b>Nio</b>(NYSE:NIO) and <b>XPeng</b>(NYSE:XPEV)have been growing sales quickly, their stocks have backtracked since June 2021.<b>Lordstown Motors</b>(NASDAQ:RIDE), maker of the Endurance all-electric work truck, has struggled, and shareholders have paid the price this year. The lesson is that there will be winners and losers, and EV stock moves can be quick and extreme.</p><p><blockquote>即使特斯拉的强劲回报和<b>Lucid集团</b>(纳斯达克:LCID)股票在过去两个月里出现了大幅波动。尽管中国电动汽车制造商<b>蔚来</b>(纽约证券交易所代码:蔚来)和<b>小鹏</b>(纽约证券交易所股票代码:XPEV)的销售额一直在快速增长,但其股价自2021年6月以来有所回落。<b>洛兹敦汽车公司</b>(纳斯达克:RIDE)是Endurance全电动工作卡车的制造商,该公司一直在苦苦挣扎,股东今年为此付出了代价。教训是,会有赢家和输家,电动汽车股票的走势可能会迅速而极端。</blockquote></p><p> <b>There's plenty of demand</b></p><p><blockquote><b>需求很大</b></blockquote></p><p> Just looking at share-price movement doesn't tell the full story, of course. While Nio and XPeng shares haven't moved higher in the last half-year, both company's sales skyrocketed over the first nine months of 2021, as shown below:</p><p><blockquote>当然,仅仅关注股价走势并不能说明全部情况。虽然蔚来和小鹏汽车的股价在过去半年没有上涨,但两家公司的销售额在2021年前9个月都猛增,如下所示:</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/7a2201193c16f33bc21f52f5aacebbea\" tg-width=\"700\" tg-height=\"467\" width=\"100%\" height=\"auto\"><span>DATA SOURCE: COMPANY FINANCIAL FILINGS. CHART BY AUTHOR.*XPENG 2021 COMPARISON WITH FINAL THREE QUARTERS OF 2020.</span></p><p><blockquote><p class=\"t-img-caption\"><span>数据来源:公司财务备案。作者绘制的图表。*小鹏2021年与2020年最后三个季度的比较。</span></p></blockquote></p><p> Tesla has almost doubled its deliveries over the first nine months of 2021 compared to the year-ago period. But XPeng andNio deliveries are growing much faster, though the two Chinese companies are growing off of a much smaller base. And as both are already richly valued, with recent market capitalizations of around $36 billion and $48 billion, respectively, investors have sold off shares in recent months. Global demand is strong and growing, but that won't automatically result in growing share prices.</p><p><blockquote>与去年同期相比,特斯拉2021年前9个月的交付量几乎翻了一番。但小鹏汽车和蔚来汽车的交付量增长速度要快得多,尽管这两家中国公司的发展基础要小得多。由于两者的估值已经很高,最近的市值分别约为360亿美元和480亿美元,投资者近几个月来纷纷抛售股票。全球需求强劲且不断增长,但这不会自动导致股价上涨。</blockquote></p><p> <b>Profitability will take time</b></p><p><blockquote><b>盈利需要时间</b></blockquote></p><p> Investors in any business need to focus on the bottom line. Early stage growth companies aren't necessarily expected to become profitable quickly, however. Especially with a high-fixed-cost business like automotive manufacturing, profits will only come with scale. As the chart below shows, few EV makers are bringing in profits yet:</p><p><blockquote>任何企业的投资者都需要关注底线。然而,早期成长型公司不一定会很快盈利。尤其是像汽车制造这样的高固定成本业务,利润只会随着规模而来。如下图所示,目前很少有电动汽车制造商实现盈利:</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/32eab03a7b97ed8deb8757e127924d51\" tg-width=\"700\" tg-height=\"495\" width=\"100%\" height=\"auto\"><span>DATA SOURCE: COMPANY FINANCIAL FILINGS. CHART BY AUTHOR.</span></p><p><blockquote><p class=\"t-img-caption\"><span>数据来源:公司财务备案。作者图表。</span></p></blockquote></p><p> Tesla led the industry with a reported profit of more than $1.6 billion in the third quarter of 2021 .</p><p><blockquote>特斯拉在2021年第三季度报告利润超过16亿美元,引领行业。</blockquote></p><p> BYD is perhaps a less well-known Chinese EV company, and it sells more than just electric cars; it also makes batteries, electric buses, and traditional internal combustion vehicles. But its \"new energy vehicles\" -- which include plug-in hybrid electrics -- made up more than 90% of the nearly 100,000 new energy passenger vehicles it delivered in November.</p><p><blockquote>比亚迪可能是一家不太知名的中国电动汽车公司,它销售的不仅仅是电动汽车;它还生产电池、电动公交车和传统内燃机汽车。但其“新能源汽车”——包括插电式混合动力汽车——占其11月份交付的近10万辆新能源乘用车的90%以上。</blockquote></p><p> Lucid and <b>Rivian Automotive</b>(NASDAQ:RIVN)are getting a lot of attention recently, but they've barely started shipping product; the losses there will continue for some time until those companies reach scale. Investors hope that Nio and XPeng reach profitability soon, as both are growing sales and expanding product offerings. But investors interested in the sector need to be prepared for a long road before profitability can be expected.</p><p><blockquote>清醒和<b>Rivian汽车</b>(纳斯达克:RIVN)最近受到了很多关注,但他们几乎没有开始发货;那里的损失将持续一段时间,直到这些公司达到规模。投资者希望蔚来和小鹏汽车尽快实现盈利,因为两者都在增长销量并扩大产品供应。但对该行业感兴趣的投资者需要做好漫长道路的准备,才能预期盈利。</blockquote></p><p></p>\n<div class=\"bt-text\">\n\n\n<p> 来源:<a href=\"https://www.fool.com/investing/2021/12/24/3-charts-to-consider-to-own-an-ev-stock/\">Motley Fool</a></p>\n<p>为提升您的阅读体验,我们对本页面进行了排版优化</p>\n\n\n</div>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"NIO":"蔚来","TSLA":"特斯拉","LCID":"Lucid Group Inc","RIVN":"Rivian Automotive, Inc.","XPEV":"小鹏汽车"},"source_url":"https://www.fool.com/investing/2021/12/24/3-charts-to-consider-to-own-an-ev-stock/","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1122704248","content_text":"There's been a lot of investor excitement about electric vehicle (EV) companies. And gains from some stocks have been exceptional over the last two years. Now, the landscape for the sector seems to be clearing so investors can get a better idea of who the players are, and over what time frame EV makers will be bringing out new offerings.\nBeyond just looking at the exciting new products and potentially huge market,investors should research details that will help compare and contrast the EV makers. If you're interested in diving in now, the three charts below will provide a look at some data worth considering before you make an investment.\nReturns have been unpredictable\nMany have bought into the EV sector looking for large, market-beating returns. While shares of EV leaderTesla(NASDAQ:TSLA)skyrocketed last year, as the field of publicly traded names has grown, returns have been inconsistent. And investors need to be prepared for plenty of volatility along the way. The chart below shows the most recent six-month returns from a mix of U.S.- and China-based EV makers:\nDATA BYYCHARTS.\nEven the strong returns from Tesla and Lucid Group(NASDAQ:LCID)stocks have included big swings in just the past two months. And though Chinese EV makers Nio(NYSE:NIO) and XPeng(NYSE:XPEV)have been growing sales quickly, their stocks have backtracked since June 2021.Lordstown Motors(NASDAQ:RIDE), maker of the Endurance all-electric work truck, has struggled, and shareholders have paid the price this year. The lesson is that there will be winners and losers, and EV stock moves can be quick and extreme.\nThere's plenty of demand\nJust looking at share-price movement doesn't tell the full story, of course. While Nio and XPeng shares haven't moved higher in the last half-year, both company's sales skyrocketed over the first nine months of 2021, as shown below:\nDATA SOURCE: COMPANY FINANCIAL FILINGS. CHART BY AUTHOR.*XPENG 2021 COMPARISON WITH FINAL THREE QUARTERS OF 2020.\nTesla has almost doubled its deliveries over the first nine months of 2021 compared to the year-ago period. But XPeng andNio deliveries are growing much faster, though the two Chinese companies are growing off of a much smaller base. And as both are already richly valued, with recent market capitalizations of around $36 billion and $48 billion, respectively, investors have sold off shares in recent months. Global demand is strong and growing, but that won't automatically result in growing share prices.\nProfitability will take time\nInvestors in any business need to focus on the bottom line. Early stage growth companies aren't necessarily expected to become profitable quickly, however. Especially with a high-fixed-cost business like automotive manufacturing, profits will only come with scale. As the chart below shows, few EV makers are bringing in profits yet:\nDATA SOURCE: COMPANY FINANCIAL FILINGS. CHART BY AUTHOR.\nTesla led the industry with a reported profit of more than $1.6 billion in the third quarter of 2021 .\nBYD is perhaps a less well-known Chinese EV company, and it sells more than just electric cars; it also makes batteries, electric buses, and traditional internal combustion vehicles. But its \"new energy vehicles\" -- which include plug-in hybrid electrics -- made up more than 90% of the nearly 100,000 new energy passenger vehicles it delivered in November.\nLucid and Rivian Automotive(NASDAQ:RIVN)are getting a lot of attention recently, but they've barely started shipping product; the losses there will continue for some time until those companies reach scale. Investors hope that Nio and XPeng reach profitability soon, as both are growing sales and expanding product offerings. But investors interested in the sector need to be prepared for a long road before profitability can be expected.","news_type":1,"symbols_score_info":{"NIO":0.9,"RIVN":0.9,"LCID":0.9,"XPEV":0.9,"TSLA":0.9}},"isVote":1,"tweetType":1,"viewCount":424,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"CN","totalScore":0}],"lives":[]}