Ichua
2021-08-26
Yay
Roblox Is Feeling Reopening Headwinds<blockquote>Roblox 感受到重新开放的阻力</blockquote>
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The site also includes experiences that players can join and play together.</p><p><blockquote><b>机器人</b>(纽约证券交易所股票代码:RBLX)是一个游戏平台,让玩家使用衣服、装备和模拟手势等物品来个性化他们的头像。该网站还包括玩家可以加入和一起玩的体验。</blockquote></p><p> The site is free to join but has plenty of features that players need to pay for. That's how Roblox makes its money -- by selling the in-game currency (Robux) that's required to buy featured items or enter certain areas on the platform. The more time players spend on the platform, the higher the likelihood they will spend Robux. Therefore, reopening economies could present a headwind for Roblox as kids (who represent a majority of the platform's users) have less leisure time and return to school and resume other activities.</p><p><blockquote>该网站是免费加入的,但有很多玩家需要付费的功能。这就是 Roblox 赚钱的方式——通过出售购买特色物品或进入平台上某些区域所需的游戏内货币 (Robux)。玩家在平台上花费的时间越多,他们花Robux的可能性就越高。因此,重新开放经济可能会给 Roblox 带来阻力,因为孩子们(代表了该平台的大多数用户)的休闲时间较少,他们会返回学校并恢复其他活动。</blockquote></p><p> Roblox reported second-quarter financial results on Aug. 16 for the three months ending June 30. The announcement highlighted the effect reopening economies are having on time spent on the Roblox platform. The company breaks down engagement from different regions.</p><p><blockquote>Roblox 于 8 月 16 日公布了截至 6 月 30 日的三个月第二季度财务业绩。该公告强调了重新开放经济对在 Roblox 平台上花费的时间的影响。该公司对不同地区的参与情况进行了细分。</blockquote></p><p> Interestingly, engagement from users in the U.S., Canada, and Europe dropped off from the same time last year and the quarter before. Uncoincidentally, these areas have some of the highest vaccination rates among their population and are subsequently further along in reopening their economies.</p><p><blockquote>有趣的是,美国、加拿大和欧洲用户的参与度比去年同期和上一季度有所下降。并非巧合的是,这些地区的疫苗接种率是其人口中最高的,并且随后在重新开放经济方面取得了进一步进展。</blockquote></p><p> To quantify the effect, time spent on Roblox in the U.S. and Canada across all users in the second quarter was 2.9 billion hours, down 9% from last year's 3.2 billion hours during the same quarter. That figure is also down from the 3.2 billion hours engaged from the first quarter of this year.</p><p><blockquote>为了量化这种影响,第二季度美国和加拿大所有用户在 Roblox 上花费的时间为 29 亿小时,比去年同期的 32 亿小时下降了 9%。这一数字也低于今年第一季度的 32 亿小时。</blockquote></p><p> Similarly, although not as significantly, time spent on Roblox decreased in Europe in the most recent quarter, dropping 2% to 2.36 billion hours from the 2.41 billion hours in the year before. The drop was more noticeable in Europe from the previous quarter, where the total time spent on Roblox was 2.73 billion hours.</p><p><blockquote>同样,尽管没有那么显着,但最近一个季度欧洲在 Roblox 上花费的时间有所减少,从上一年的 24.1 亿小时下降了 2%,至 23.6 亿小时。与上一季度相比,欧洲的下降更为明显,在 Roblox 上花费的总时间为 27.3 亿小时。</blockquote></p><p> Those two regions account for more than 50% of the total 9.2 billion hours of engagement on Roblox in Q2. The trend could worsen as more of the world gets vaccinated against COVID-19, and economic reopenings gain steam. That being said, another change of direction is not out of the question. The delta variant is causing some economies to rethink reopening strategies, and other variants in the future could further hamper the reopening efforts.</p><p><blockquote>这两个地区占第二季度 Roblox 92 亿小时总参与度的 50% 以上。随着世界上越来越多的人接种新冠肺炎疫苗,以及经济重新开放的势头增强,这一趋势可能会恶化。话虽如此,再次改变方向并非不可能。德尔塔变异毒株正在导致一些经济体重新考虑重新开放策略,未来的其他变化可能会进一步阻碍重新开放的努力。</blockquote></p><p> The reversal of high levels of engagement as economies reopen is to be expected and not necessarily a feared outcome. Shareholders might want to breathe a sigh of relief that the reversal of the trend has been modest so far. Consider that at the pandemic onset, overall engagement on the platform jumped by 164% from the year before. To give back 9% and 2% of that increase from the U.S., Canada, and Europe is not a terrible outcome following such dramatic growth.</p><p><blockquote>随着经济重新开放,高参与度的逆转是意料之中的,而不一定是令人担忧的结果。股东们可能会松一口气,因为到目前为止,趋势的逆转幅度不大。考虑一下,在疫情爆发时,该平台的整体参与度比前一年跃升了164%。在如此惊人的增长之后,从美国、加拿大和欧洲返还9%和2%的增长并不是一个可怕的结果。</blockquote></p><p> Still, this was only the first quarter of economic reopening efforts, and decreasing engagement could continue. This is a challenge that management will likely have to navigate for several quarters. If Roblox can keep those decreases at less than 10%, investors should be pleased with the results each quarter.</p><p><blockquote>尽管如此,这只是经济重新开放努力的第一季度,参与度下降可能会持续下去。这是管理层可能需要应对几个季度的挑战。如果 Roblox 能够将降幅控制在 10% 以下,投资者应该对每个季度的业绩感到满意。</blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Roblox Is Feeling Reopening Headwinds<blockquote>Roblox 感受到重新开放的阻力</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nRoblox Is Feeling Reopening Headwinds<blockquote>Roblox 感受到重新开放的阻力</blockquote>\n</h2>\n<h4 class=\"meta\">\n<p class=\"head\">\n<strong class=\"h-name small\">Motley Fool</strong><span class=\"h-time small\">2021-08-26 11:16</span>\n</p>\n</h4>\n</header>\n<article>\n<p>Key Points</p><p><blockquote>要点</blockquote></p><p> <ul> <li>Engagement from players in the U.S. and Canada decreased by 9% from the year prior.</li> <li>The decreasing engagement was apparent in regions that were reopening economies.</li> <li>This will be something management will need to navigate for several quarters.</li> </ul> </p><p><blockquote><ul><li>美国和加拿大玩家的参与度比上一年下降了 9%。</li><li>在重新开放经济的地区,参与度下降很明显。</li><li>这将是管理层需要在几个季度内解决的问题。</li></ul></blockquote></p><p> <b>Roblox</b>(NYSE:RBLX)is a gaming platform that lets players personalize their avatars with items like clothing, gear, and simulated gestures. The site also includes experiences that players can join and play together.</p><p><blockquote><b>机器人</b>(纽约证券交易所股票代码:RBLX)是一个游戏平台,让玩家使用衣服、装备和模拟手势等物品来个性化他们的头像。该网站还包括玩家可以加入和一起玩的体验。</blockquote></p><p> The site is free to join but has plenty of features that players need to pay for. That's how Roblox makes its money -- by selling the in-game currency (Robux) that's required to buy featured items or enter certain areas on the platform. The more time players spend on the platform, the higher the likelihood they will spend Robux. Therefore, reopening economies could present a headwind for Roblox as kids (who represent a majority of the platform's users) have less leisure time and return to school and resume other activities.</p><p><blockquote>该网站是免费加入的,但有很多玩家需要付费的功能。这就是 Roblox 赚钱的方式——通过出售购买特色物品或进入平台上某些区域所需的游戏内货币 (Robux)。玩家在平台上花费的时间越多,他们花Robux的可能性就越高。因此,重新开放经济可能会给 Roblox 带来阻力,因为孩子们(代表了该平台的大多数用户)的休闲时间较少,他们会返回学校并恢复其他活动。</blockquote></p><p> Roblox reported second-quarter financial results on Aug. 16 for the three months ending June 30. The announcement highlighted the effect reopening economies are having on time spent on the Roblox platform. The company breaks down engagement from different regions.</p><p><blockquote>Roblox 于 8 月 16 日公布了截至 6 月 30 日的三个月第二季度财务业绩。该公告强调了重新开放经济对在 Roblox 平台上花费的时间的影响。该公司对不同地区的参与情况进行了细分。</blockquote></p><p> Interestingly, engagement from users in the U.S., Canada, and Europe dropped off from the same time last year and the quarter before. Uncoincidentally, these areas have some of the highest vaccination rates among their population and are subsequently further along in reopening their economies.</p><p><blockquote>有趣的是,美国、加拿大和欧洲用户的参与度比去年同期和上一季度有所下降。并非巧合的是,这些地区的疫苗接种率是其人口中最高的,并且随后在重新开放经济方面取得了进一步进展。</blockquote></p><p> To quantify the effect, time spent on Roblox in the U.S. and Canada across all users in the second quarter was 2.9 billion hours, down 9% from last year's 3.2 billion hours during the same quarter. That figure is also down from the 3.2 billion hours engaged from the first quarter of this year.</p><p><blockquote>为了量化这种影响,第二季度美国和加拿大所有用户在 Roblox 上花费的时间为 29 亿小时,比去年同期的 32 亿小时下降了 9%。这一数字也低于今年第一季度的 32 亿小时。</blockquote></p><p> Similarly, although not as significantly, time spent on Roblox decreased in Europe in the most recent quarter, dropping 2% to 2.36 billion hours from the 2.41 billion hours in the year before. The drop was more noticeable in Europe from the previous quarter, where the total time spent on Roblox was 2.73 billion hours.</p><p><blockquote>同样,尽管没有那么显着,但最近一个季度欧洲在 Roblox 上花费的时间有所减少,从上一年的 24.1 亿小时下降了 2%,至 23.6 亿小时。与上一季度相比,欧洲的下降更为明显,在 Roblox 上花费的总时间为 27.3 亿小时。</blockquote></p><p> Those two regions account for more than 50% of the total 9.2 billion hours of engagement on Roblox in Q2. The trend could worsen as more of the world gets vaccinated against COVID-19, and economic reopenings gain steam. That being said, another change of direction is not out of the question. The delta variant is causing some economies to rethink reopening strategies, and other variants in the future could further hamper the reopening efforts.</p><p><blockquote>这两个地区占第二季度 Roblox 92 亿小时总参与度的 50% 以上。随着世界上越来越多的人接种新冠肺炎疫苗,以及经济重新开放的势头增强,这一趋势可能会恶化。话虽如此,再次改变方向并非不可能。德尔塔变异毒株正在导致一些经济体重新考虑重新开放策略,未来的其他变化可能会进一步阻碍重新开放的努力。</blockquote></p><p> The reversal of high levels of engagement as economies reopen is to be expected and not necessarily a feared outcome. Shareholders might want to breathe a sigh of relief that the reversal of the trend has been modest so far. Consider that at the pandemic onset, overall engagement on the platform jumped by 164% from the year before. To give back 9% and 2% of that increase from the U.S., Canada, and Europe is not a terrible outcome following such dramatic growth.</p><p><blockquote>随着经济重新开放,高参与度的逆转是意料之中的,而不一定是令人担忧的结果。股东们可能会松一口气,因为到目前为止,趋势的逆转幅度不大。考虑一下,在疫情爆发时,该平台的整体参与度比前一年跃升了164%。在如此惊人的增长之后,从美国、加拿大和欧洲返还9%和2%的增长并不是一个可怕的结果。</blockquote></p><p> Still, this was only the first quarter of economic reopening efforts, and decreasing engagement could continue. This is a challenge that management will likely have to navigate for several quarters. If Roblox can keep those decreases at less than 10%, investors should be pleased with the results each quarter.</p><p><blockquote>尽管如此,这只是经济重新开放努力的第一季度,参与度下降可能会持续下去。这是管理层可能需要应对几个季度的挑战。如果 Roblox 能够将降幅控制在 10% 以下,投资者应该对每个季度的业绩感到满意。</blockquote></p><p></p>\n<div class=\"bt-text\">\n\n\n<p> 来源:<a href=\"https://www.fool.com/investing/2021/08/25/roblox-is-feeling-reopening-headwinds/\">Motley Fool</a></p>\n<p>为提升您的阅读体验,我们对本页面进行了排版优化</p>\n\n\n</div>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"RBLX":"Roblox Corporation"},"source_url":"https://www.fool.com/investing/2021/08/25/roblox-is-feeling-reopening-headwinds/","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1132822663","content_text":"Key Points\n\nEngagement from players in the U.S. and Canada decreased by 9% from the year prior.\nThe decreasing engagement was apparent in regions that were reopening economies.\nThis will be something management will need to navigate for several quarters.\n\n\nRoblox(NYSE:RBLX)is a gaming platform that lets players personalize their avatars with items like clothing, gear, and simulated gestures. The site also includes experiences that players can join and play together.\nThe site is free to join but has plenty of features that players need to pay for. That's how Roblox makes its money -- by selling the in-game currency (Robux) that's required to buy featured items or enter certain areas on the platform. The more time players spend on the platform, the higher the likelihood they will spend Robux. Therefore, reopening economies could present a headwind for Roblox as kids (who represent a majority of the platform's users) have less leisure time and return to school and resume other activities.\nRoblox reported second-quarter financial results on Aug. 16 for the three months ending June 30. The announcement highlighted the effect reopening economies are having on time spent on the Roblox platform. The company breaks down engagement from different regions.\nInterestingly, engagement from users in the U.S., Canada, and Europe dropped off from the same time last year and the quarter before. Uncoincidentally, these areas have some of the highest vaccination rates among their population and are subsequently further along in reopening their economies.\nTo quantify the effect, time spent on Roblox in the U.S. and Canada across all users in the second quarter was 2.9 billion hours, down 9% from last year's 3.2 billion hours during the same quarter. That figure is also down from the 3.2 billion hours engaged from the first quarter of this year.\nSimilarly, although not as significantly, time spent on Roblox decreased in Europe in the most recent quarter, dropping 2% to 2.36 billion hours from the 2.41 billion hours in the year before. The drop was more noticeable in Europe from the previous quarter, where the total time spent on Roblox was 2.73 billion hours.\nThose two regions account for more than 50% of the total 9.2 billion hours of engagement on Roblox in Q2. The trend could worsen as more of the world gets vaccinated against COVID-19, and economic reopenings gain steam. That being said, another change of direction is not out of the question. The delta variant is causing some economies to rethink reopening strategies, and other variants in the future could further hamper the reopening efforts.\nThe reversal of high levels of engagement as economies reopen is to be expected and not necessarily a feared outcome. Shareholders might want to breathe a sigh of relief that the reversal of the trend has been modest so far. Consider that at the pandemic onset, overall engagement on the platform jumped by 164% from the year before. To give back 9% and 2% of that increase from the U.S., Canada, and Europe is not a terrible outcome following such dramatic growth.\nStill, this was only the first quarter of economic reopening efforts, and decreasing engagement could continue. This is a challenge that management will likely have to navigate for several quarters. If Roblox can keep those decreases at less than 10%, investors should be pleased with the results each quarter.","news_type":1,"symbols_score_info":{"RBLX":0.9}},"isVote":1,"tweetType":1,"viewCount":3396,"commentLimit":10,"likeStatus":false,"favoriteStatus":false,"reportStatus":false,"symbols":[],"verified":2,"subType":0,"readableState":1,"langContent":"EN","currentLanguage":"EN","warmUpFlag":false,"orderFlag":false,"shareable":true,"causeOfNotShareable":"","featuresForAnalytics":[],"commentAndTweetFlag":false,"andRepostAutoSelectedFlag":false,"upFlag":false,"length":3,"subscribersOnly":false,"subscribersOnlyAccessible":false,"xxTargetLangEnum":"ORIG"},"commentList":[],"isCommentEnd":true,"isTiger":false,"isWeiXinMini":false,"url":"/m/post/810370124"}
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